简体   繁体   English

Flutter,更新 Bloc 内有状态小部件列表的状态

[英]Flutter, Update State for a List of Stateful Widgets inside a Bloc

I am building a grid system and have been trouble updating the State of every widget in a row.我正在构建一个网格系统,并且在连续更新每个小部件的状态时遇到了麻烦。 Their sizes need to dynamically change.它们的大小需要动态变化。 didUpdateWidget() is called in certain cases, but the state of every widget isn't always updated.在某些情况下会调用 didUpdateWidget(),但每个小部件的状态并不总是更新。

Basically how can I loop through a List of StatefulWidgets inside a Bloc function, and have each Widget update their state so the width will change?基本上,我如何遍历 Bloc 函数内的 StatefulWidgets 列表,并让每个 Widget 更新其状态以便宽度发生变化?

All the guides I am finding focus on Stateful Widget updating itself interally, rather than externally.我发现的所有指南都关注有状态小部件在内部而不是外部更新自身。

class ResponsiveGridItem extends StatefulWidget {

   double itemWidth;
   double height;
   Color color;
   String content;
   int row;
   int column;
   bool empty;

 ResponsiveGridItem(
      
        this.itemWidth ,
        this.height ,
        this.color,
        this.content,
        this.row,
        this.column,
        this.empty,);


  @override
  ResponsiveGridItemState createState() => ResponsiveGridItemState();
 } 

class ResponsiveGridItemState extends State<ResponsiveGridItem> {
  double itemWidth = 37;
  double height = 100;
  Color color = Colors.blue;
  String content = "";
  int row;
  int column;
  bool empty = true;

  @override
  initState() {
    super.initState();
     itemWidth = widget.itemWidth;
    // print("init itemWdith is " + itemWidth.toString());
     height = widget.height;
     color = widget.color;
     content = widget.content;
     row = widget.row;
     column = widget.column;
     empty = widget.empty;
  }


  @override
  void didUpdateWidget(ResponsiveGridItem oldWidget) {
  
      itemWidth = widget.itemWidth;
      color = widget.color;
      row = widget.row;
      column = widget.column;
      content = widget.content;
      empty = widget.empty;
     
    super.didUpdateWidget(oldWidget);
  }

 
  @override
  Widget build(BuildContext context) {

   
    return Container(
      height: 100,
      width: itemWidth,
      alignment: Alignment(0, 0),
      color: color,
      child: DragTargetWidget(
        row,
        column,
        empty,
        cardItem: CardItem(content: content, width: itemWidth),
      ),
    );
  }
}

Just to add, this would be the for loop I am using.. I have removed all attempts at writing updateItemWidth from my widget for this question.只是补充一下,这将是我正在使用的 for 循环..我已经删除了从我的小部件中为这个问题编写 updateItemWidth 的所有尝试。

 for (int i = 0; i < gridData[row].length; i++) {
     
    gridData[row][i].updateItemWidth(newGridItemsSize);

}

So a solution I found in the end所以我最终找到了一个解决方案

var gridItem =  gridData[row][i];
gridData[row].removeAt(i);
          
gridData[row].insert(i, new ResponsiveGridItemSolid(
              gridItem.itemWidth, gridItem.height, gridItem.color, gridItem.content,  row, i, gridItem.empty));

Since there is no proper way to force refresh, by removing a Widget completely, and recreating it, you can invoke the build method.由于没有正确的方法来强制刷新,通过完全删除一个 Widget 并重新创建它,您可以调用 build 方法。 I've switched to a StatelessWidget as well.我也切换到 StatelessWidget。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM