[英]Does boost locale supports UTF-8 as internal encoding for char* based strings and streams
Internally I can use char or wchar_t for the application internal encoding of my strings and streams.在内部,我可以使用 char 或 wchar_t 对我的字符串和流进行应用程序内部编码。 char* can hold single byte encoded data or multibyte encoded data.
char* 可以保存单字节编码数据或多字节编码数据。 For example ascii and UTF-8.
例如 ascii 和 UTF-8。 I could use char8_t, char16_t or char32_t to clarify the internal encoding.
我可以使用 char8_t、char16_t 或 char32_t 来阐明内部编码。 But these character types are not supported properly by boost locale yet.
但是 boost locale 还不能正确支持这些字符类型。 Is it save to assume that boost locale uses utf-8 as internal encoding when using
std::basic_string<char>
and and std::basic_fstream<char>
and others?在使用
std::basic_string<char>
和std::basic_fstream<char>
等时假设 boost 语言环境使用 utf-8 作为内部编码是否可以保存?
Example:例子:
// Source file is encoded in UTF-8
boost::locale generator gen;
std::locale loc = gen("de_DE.UTF-8");
std::cout.imbue(loc);
std::string text = "Die Höhle des Löwen\n"s;
std::cout << text; // Correctly handles 'ö' on all platforms.
According to this documentation yes on Windows : https://www.boost.org/doc/libs/1_74_0/libs/locale/doc/html/default_encoding_under_windows.html根据本文档,在Windows上是的: https://www.boost.org/doc/libs/1_74_0/libs/locale/doc/html/default_encoding_under_windows.ZFC35FZ30D5FCC69D2E386
On other platforms usually char *
is treated as utf-8
encoded string在其他平台上,通常
char *
被视为utf-8
编码字符串
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