[英]pygame “invalid destination position for blit”
This has been asked by many others but i cant seem to get it to work for my code (Space invaders).许多其他人已经问过这个问题,但我似乎无法让它适用于我的代码(太空入侵者)。
Tutorial python version 1.9.6 and i am using 3.8.5 so it's very possibly outdated code or is there a mistake.教程 python 版本 1.9.6,我使用的是 3.8.5,所以它很可能是过时的代码或有错误。 How should i do this in 3.8.5?我应该如何在 3.8.5 中执行此操作?
Tutorial: https://youtu.be/FfWpgLFMI7w?t=6485教程: https://youtu.be/FfWpgLFMI7w?t=6485
I am making it so it would spawn in 6 enemies and i added the [i] to the end almost every enemyX, enemyY or enemy_change as i was told in a tutorial.我正在制作它,所以它会在 6 个敌人中产生,并且我在几乎每个enemyX、enemyY 或enemy_change 的末尾添加了 [i],正如我在教程中所说的那样。 So i got this error for line 56:所以我在第 56 行得到了这个错误:
screen.blit(enemyImg[i], (x, y))
TypeError: invalid destination position for blit"类型错误:无效的目标 position 用于 blit”
and the Pygame window closes. Pygame window 关闭。
Thanks for help感谢帮助
import random
import math
pygame.init()
pygame.init()
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load("enemy.png"))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(4)
enemyY_change.append(10)
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
for i in range(num_of_enemies):
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 735:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = "ready"
score += 1
print(score)
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX, enemyY, i)
enemyX
and enemyY
are list of coordinates. enemyX
和enemyY
是坐标列表。 You pass the lists to the enemy
function:您将列表传递给enemy
function:
def isCollision(enemyX, enemyY, bulletX, bulletY): # [...] for i in range(num_of_enemies): # [...] enemy(enemyX, enemyY, i)
You need to get an element of the lists by subscription ( x[i]
, y[i]
):您需要通过订阅( x[i]
, y[i]
)获取列表的元素:
def enemy(x, y, i):
screen.blit(enemyImg[i], (x[i], y[i]))
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.