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pygame “blit 的无效目的地 position”

[英]pygame “invalid destination position for blit”

This has been asked by many others but i cant seem to get it to work for my code (Space invaders).许多其他人已经问过这个问题,但我似乎无法让它适用于我的代码(太空入侵者)。

Tutorial python version 1.9.6 and i am using 3.8.5 so it's very possibly outdated code or is there a mistake.教程 python 版本 1.9.6,我使用的是 3.8.5,所以它很可能是过时的代码或有错误。 How should i do this in 3.8.5?我应该如何在 3.8.5 中执行此操作?

Tutorial: https://youtu.be/FfWpgLFMI7w?t=6485教程: https://youtu.be/FfWpgLFMI7w?t=6485

I am making it so it would spawn in 6 enemies and i added the [i] to the end almost every enemyX, enemyY or enemy_change as i was told in a tutorial.我正在制作它,所以它会在 6 个敌人中产生,并且我在几乎每个enemyX、enemyY 或enemy_change 的末尾添加了 [i],正如我在教程中所说的那样。 So i got this error for line 56:所以我在第 56 行得到了这个错误:

screen.blit(enemyImg[i], (x, y))

TypeError: invalid destination position for blit"类型错误:无效的目标 position 用于 blit”

and the Pygame window closes. Pygame window 关闭。

Thanks for help感谢帮助

Here is the error related code followed by the tutorial:这是教程后面的错误相关代码:

import random
import math

pygame.init()

pygame.init()
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6

for i in range(num_of_enemies):
    enemyImg.append(pygame.image.load("enemy.png"))
    enemyX.append(random.randint(0, 735))
    enemyY.append(random.randint(50, 150))
    enemyX_change.append(4)
    enemyY_change.append(10)

def enemy(x, y, i):
    screen.blit(enemyImg[i], (x, y))

def isCollision(enemyX, enemyY, bulletX, bulletY):
    distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))

    if distance < 27:
        return True

    else:
        return False   

    for i in range(num_of_enemies):
        enemyX[i] += enemyX_change[i]
        if enemyX[i] <= 0:
            enemyX_change[i] = 4
            enemyY[i] += enemyY_change[i]
        elif enemyX[i] >= 735:
            enemyX_change[i] = -4
            enemyY[i] += enemyY_change[i]


        collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
        if collision:
            bulletY = 480
            bullet_state = "ready"
            score += 1
            print(score)
            enemyX[i] = random.randint(0, 735)
            enemyY[i] = random.randint(50, 150)

        enemy(enemyX, enemyY, i)

enemyX and enemyY are list of coordinates. enemyXenemyY是坐标列表。 You pass the lists to the enemy function:您将列表传递给enemy function:

 def isCollision(enemyX, enemyY, bulletX, bulletY): # [...] for i in range(num_of_enemies): # [...] enemy(enemyX, enemyY, i)

You need to get an element of the lists by subscription ( x[i] , y[i] ):您需要通过订阅( x[i]y[i] )获取列表的元素:

def enemy(x, y, i):
    screen.blit(enemyImg[i], (x[i], y[i]))

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