简体   繁体   English

使用 .NET 中的代码更改桌面墙纸

[英]Change desktop wallpaper using code in .NET

如何使用 C# 代码更改桌面壁纸?

Here's a class yanked from an app I wrote a year or two ago:这是从我一两年前写的一个应用程序中提取的一个类:

public sealed class Wallpaper
{
    Wallpaper() { }

    const int SPI_SETDESKWALLPAPER = 20;
    const int SPIF_UPDATEINIFILE = 0x01;
    const int SPIF_SENDWININICHANGE = 0x02;

    [DllImport("user32.dll", CharSet = CharSet.Auto)]
    static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni);

    public enum Style : int
    {
        Tiled,
        Centered,
        Stretched
    }

    public static void Set(Uri uri, Style style)
    {
        System.IO.Stream s = new System.Net.WebClient().OpenRead(uri.ToString());

        System.Drawing.Image img = System.Drawing.Image.FromStream(s);
        string tempPath = Path.Combine(Path.GetTempPath(), "wallpaper.bmp");
        img.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp);

        RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true);
        if (style == Style.Stretched)
        {
            key.SetValue(@"WallpaperStyle", 2.ToString());
            key.SetValue(@"TileWallpaper", 0.ToString());
        }

        if (style == Style.Centered)
        {
            key.SetValue(@"WallpaperStyle", 1.ToString());
            key.SetValue(@"TileWallpaper", 0.ToString());
        }

        if (style == Style.Tiled)
        {
            key.SetValue(@"WallpaperStyle", 1.ToString());
            key.SetValue(@"TileWallpaper", 1.ToString());
        }

        SystemParametersInfo(SPI_SETDESKWALLPAPER,
            0,
            tempPath,
            SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE);
    }
}

I haven't tested it extensively, so use at your own risk.我还没有对它进行广泛的测试,所以使用风险自负。

Bases on this useful answer , I've also made my own app to set wallpaper matching screen resolution.基于这个有用的答案,我还制作了自己的应用程序来设置壁纸匹配屏幕分辨率。

But the registry settings were wrong.但是注册表设置错误。 Here are the correct values (tested on Win 7, Win 8.1, Win 10).以下是正确的值(在 Win 7、Win 8.1、Win 10 上测试)。

if (style == Style.Fill)
{
    key.SetValue(@"WallpaperStyle", 10.ToString());
    key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Fit)
{
    key.SetValue(@"WallpaperStyle", 6.ToString());
    key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Span) // Windows 8 or newer only!
{
    key.SetValue(@"WallpaperStyle", 22.ToString());
    key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Stretch)
{
    key.SetValue(@"WallpaperStyle", 2.ToString());
    key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tile)
{
    key.SetValue(@"WallpaperStyle", 0.ToString());
    key.SetValue(@"TileWallpaper", 1.ToString());
}
if (style == Style.Center)
{
    key.SetValue(@"WallpaperStyle", 0.ToString());
    key.SetValue(@"TileWallpaper", 0.ToString());
}

If you're using UWP in c# , here's the code I found here如果您在 c# 中使用 UWP,这是我在此处找到的代码

using Windows.System.UserProfile; 

// Pass in a relative path to a file inside the local appdata folder 
async Task<bool> SetWallpaperAsync(string localAppDataFileName) 
{ 
   bool success = false; 
   if (UserProfilePersonalizationSettings.IsSupported())       
   {
       var uri = new Uri("ms-appx:///Local/" + localAppDataFileName);
       StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(uri);
       UserProfilePersonalizationSettings profileSettings = UserProfilePersonalizationSettings.Current;
       success = await profileSettings.TrySetWallpaperImageAsync(file);
   }
}

Actually I think it can be more simple file.png is your photo ,it can be .jpg or something else其实我认为它可以更简单file.png是你的照片,它可以是 .jpg 或其他东西

StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync("file.png", CreationCollisionOption.ReplaceExisting);
bool success = false;
UserProfilePersonalizationSettings profileSettings = UserProfilePersonalizationSettings.Current;
success = await profileSettings.TrySetWallpaperImageAsync(file);

If you want to temporarily set a desktop wallpaper without polluting the Windows settings history, here is a gist I made.如果您想在不污染 Windows 设置历史记录的情况下临时设置桌面壁纸,这里是我提出的要点。

It backups the wallpaper history (stored in the registry) before setting the temporary wallpaper and you can restore it back afterwards.它会在设置临时墙纸之前备份墙纸历史记录(存储在注册表中),之后您可以将其恢复。

https://gist.github.com/Drarig29/4aa001074826f7da69b5bb73a83ccd39 https://gist.github.com/Drarig29/4aa001074826f7da69b5bb73a83ccd39

Tweaking Neal N's answer for Gifs:调整 Neal N 对 Gif 的回答:

private const int SPI_SETDESKWALLPAPER = 20;
private const int SPIF_UPDATEINIFILE = 0x01;
private const int SPIF_SENDWININICHANGE = 0x02;

[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni);

public enum Style : int
{
    Tiled,
    Centered,
    Stretched
}

/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// If numFrames is negative this will loop forever
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this especially at first.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames)
{
    Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, transparencyReplace, framesPerSecond, style, numFrames));
    workerThread.Start();
}

/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// If num frames is negative this will loop forever. 
//// <summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames)
{
    Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames));
    workerThread.Start();
}

/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// if numFrames is negative this will loop forever
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames)
{
    if (!File.Exists(gifPath))
        throw new Exception("Given gif: '" + gifPath + "' not found");

    FileStream gifFile = new FileStream(gifPath, FileMode.Open);

    GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);

    if (gifDecoder.Frames.Count == 0)
        throw new Exception("No frames in given gif");

    Bitmap backgroundImage = new Bitmap(gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

    using(Graphics g = Graphics.FromImage(backgroundImage))
    {
        g.FillRectangle(new System.Drawing.SolidBrush(transparencyReplace), 0, 0, gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight);
    }

    gifFile.Close();

    SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames);
}

/// <summary>
/// Loops infinitely, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
private static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames)
{
    if (!File.Exists(gifPath))
        throw new Exception("Given gif: '" + gifPath + "' not found");

    FileStream gifFile = new FileStream(gifPath, FileMode.Open);

    GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);

    if (gifDecoder.Frames.Count == 0)
        throw new Exception("No frames in given gif");

    Console.WriteLine("Saving frames to temporary files:");

    int numFramesSoFar = 0;

    for (int i = 0; i < gifDecoder.Frames.Count; i++)
    {
        BitmapFrame gifFrame = gifDecoder.Frames[i];
        PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
        pngEncoder.Frames.Add(gifFrame);
        MemoryStream pngStream = new MemoryStream();
        pngEncoder.Save(pngStream);
        Image frameImage = Image.FromStream(pngStream);
        Bitmap bmp = new Bitmap(frameImage.Width, frameImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
        using (Graphics g = Graphics.FromImage(bmp))
        {
            g.DrawImage(backgroundImage, 0, 0);
            g.DrawImageUnscaled(frameImage, 0, 0);
        }
        string tempPath = Path.Combine(Path.GetTempPath(), gifPath + i + ".bmp");
        bmp.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp);

        Console.WriteLine("Saved frame " + i);

        numFramesSoFar++;

        if (numFrames >= 0 && numFramesSoFar >= numFrames) break;
    }

    Console.WriteLine("Setting frames to desktop background at about " + framesPerSecond + " FPS");

    // 1.0/... to convert to seconds per frame (instead of frames per second)
    // * 1000 to convert to milliseconds per frame
    // * 1000 to convert to microseconds per frame
    // * 10 to convert to 0.1s of microseconds per frame = 100s of nanoseconds per frame
    long ticksBetweenFrames = (long)Math.Round(1.0 / framesPerSecond) * 1000*1000*10;

    Stopwatch timer = new Stopwatch();
    timer.Start();

    numFramesSoFar = 0;

    while(numFrames < 0 || numFramesSoFar < numFrames)
    {
        for (int i = 0; i < gifDecoder.Frames.Count; i++)
        {
            // Sleep until we're at the desired frame rate, if needed.
            if(ticksBetweenFrames > timer.ElapsedTicks)
                Thread.Sleep(new TimeSpan(Math.Max(0, ticksBetweenFrames - timer.ElapsedTicks)));

            timer.Restart();

            // From http://stackoverflow.com/a/1061682/2924421

            string filePath = Path.Combine(Path.GetTempPath(), "wallpaper" + i + ".bmp");

            RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true);

            if (style == Style.Stretched)
            {
                key.SetValue(@"WallpaperStyle", 2.ToString());
                key.SetValue(@"TileWallpaper", 0.ToString());
            }

            if (style == Style.Centered)
            {
                key.SetValue(@"WallpaperStyle", 1.ToString());
                key.SetValue(@"TileWallpaper", 0.ToString());
            }

            if (style == Style.Tiled)
            {
                key.SetValue(@"WallpaperStyle", 1.ToString());
                key.SetValue(@"TileWallpaper", 1.ToString());
            }

            SystemParametersInfo(SPI_SETDESKWALLPAPER,
                0,
                filePath,
                SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE);

            numFramesSoFar++;

            if (numFrames >= 0 && numFramesSoFar >= numFrames) break;
        }
    }

    gifFile.Close();
}

Also note that you need to use:另请注意,您需要使用:

using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Imaging;

Finally, right click on your Project, Add Reference, and (in Assemblies and Framework) add Presentation Core, System.Xaml, and WindowsBase.最后,右键单击您的项目,添加引用,然后(在程序集和框架中)添加 Presentation Core、System.Xaml 和 WindowsBase。

Then right click on your Project and go into Properties, and make sure Target Framework is .Net Framework 4.5.然后右键单击您的项目并进入属性,并确保目标框架是 .Net Framework 4.5。 If you change this you may need to restart Visual Studio.如果您更改此设置,您可能需要重新启动 Visual Studio。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM