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自定义事件:任务完成的实例垃圾暴徒要求

[英]Custom event: Instance trash mob requirement for quest completion

I'm scripting custom event where main requirement is to kill bosses in certain time and I need to prevent potential cheaters from using teleport hack inside of instance.我正在编写自定义事件脚本,主要要求是在特定时间杀死老板,并且我需要防止潜在的作弊者在实例内部使用传送黑客。 Is there any way how I can add the trash mobs requirement in effective way?有什么办法可以有效地添加垃圾小怪的要求吗? I was thinking if there is any grouped identifier for those mobs which I can add into quest req.我在想是否有任何可以添加到任务请求中的小怪的分组标识符。

Also I thought about invisible triggers which players would need to pass to progress in quest.我还考虑了玩家需要传递的隐形触发器才能进行任务。

Another much simpler idea is just to add specific loot in trash loot and make player loot it but that is very inefficient and not comfy for players so that would be very last solution.另一个更简单的想法是在垃圾战利品中添加特定的战利品并让玩家战利品,但这非常低效并且对玩家来说不舒服,所以这将是最后的解决方案。

I also liked the idea of gathering souls like in shadowmourne quest line but there is a need to apply debuff from players to mobs so they trigger count on mob kill.我也喜欢像在暗影哀伤任务线中那样收集灵魂的想法,但是需要将玩家的减益施加到小怪上,这样他们才会触发对小怪的杀戮计数。 It seems most advanced and would fit the idea perfectly but I'm not sure if it is doable in some effective way.它似乎是最先进的,并且完全符合这个想法,但我不确定它是否以某种有效的方式可行。

Thanks for any replies感谢您的任何回复

Allright so after some trial-error I managed to modify mod-autobalance so I apply aura effect on NPC stats update.好吧,经过一些试验错误后,我设法修改了mod-autobalance ,所以我在 NPC 统计更新上应用了光环效果

Fairly simple and now it allows me to add this aura to any mob I want for quest completion.相当简单,现在它允许我将这个光环添加到我想要完成任务的任何暴徒中。 And as quest completion requirement is set this NPC .并且作为任务完成要求设置了这个NPC

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