[英]How to play more than one audio file in the same page in flutter?
I have a chat page where a user can send texts, images, audio and video as messages to the other users.我有一个聊天页面,用户可以在其中将文本、图像、音频和视频作为消息发送给其他用户。 Everything works fine except for the Audio and Video.
除音频和视频外,一切正常。 In my chat application, a user is allowed to pick audio files using the file_picker plugin.
在我的聊天应用程序中,允许用户使用 file_picker 插件选择音频文件。 After the user picks an audio file, it is then uploaded to a server.
用户选择音频文件后,将其上传到服务器。 The server than sends back the audio file using a socket event.
服务器然后使用套接字事件发回音频文件。 My app listens to the socket event and generates the message view depending on the type of messages.
我的应用程序侦听套接字事件并根据消息类型生成消息视图。 If its a text message, it is shown in a text widget.
如果是文本消息,则会显示在文本小部件中。 If its a audio message, it is shown in an audio widget.
如果它是音频消息,它会显示在音频小部件中。 audio_player plugin is used to play the audio file.
audio_player 插件用于播放音频文件。 When the user uploads an audio, after a little time the audio file is shown to both the users chatting in the same room.
当用户上传音频时,一段时间后,音频文件会显示给在同一个房间聊天的两个用户。 Everything works fine if it is a single audio file.
如果它是单个音频文件,一切正常。 If the user uploads another audio file as in a 2nd audio, the audio controller replaces all my audio files in the chat view with the last audio uploaded.
如果用户在第二个音频中上传另一个音频文件,音频 controller 会用最后上传的音频替换我在聊天视图中的所有音频文件。 The code used for audio is below:
用于音频的代码如下:
//for audio files (This code has been placed in _ChatPageState)
AnimationController _animationIconController1;
AudioCache audioCache;
AudioPlayer audioPlayer;
Duration _duration = new Duration();
Duration _position = new Duration();
Duration _slider = new Duration(seconds: 0);
double durationValue;
bool isSongPlaying = false;
bool isPlaying = false;
Later, the variables are initialsed in initState()稍后,变量在 initState() 中初始化
//for audio inside initState
_position = _slider;
_animationIconController1 = AnimationController(
vsync: this,
duration: Duration(milliseconds: 750),
reverseDuration: Duration(milliseconds: 750),
);
audioPlayer = new AudioPlayer();
audioCache = new AudioCache(fixedPlayer: audioPlayer);
audioPlayer.durationHandler = (d) => setState(() {
_duration = d;
});
audioPlayer.positionHandler = (p) => setState(() {
_position = p;
});
Next, if the user receives a audio file from socket listener an audio widget is presented, so that the users can play the file:接下来,如果用户从套接字侦听器接收到音频文件,则会显示一个音频小部件,以便用户可以播放该文件:
Widget audioMessage(int index) {
return Container(
width: MediaQuery.of(context).size.width * 0.6,
height: 30,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
GestureDetector(
onTap: () {
setState(() {
isPlaying ? _animationIconController1.reverse() : _animationIconController1.forward();
isPlaying = !isPlaying;
});
// Add code to pause and play the music.
if (!isSongPlaying){
audioPlayer.play('some hidden link/file/${messages[index].message}');
setState(() {
isSongPlaying = true;
});
} else {
audioPlayer.pause();
setState(() {
isSongPlaying = false;
});
}
},
child: ClipOval(
child: Container(
color: Colors.pink[600],
child: Padding(
padding: const EdgeInsets.all(8.0),
child: AnimatedIcon(
icon: isSongPlaying ==false ? AnimatedIcons.play_pause : AnimatedIcons.pause_play,
size: 14,
progress: _animationIconController1,
color: Colors.white,
),
),
),
),
),
Slider(
activeColor: Colors.white,
inactiveColor: Colors.grey,
value: _position.inSeconds.toDouble(),
max: _duration.inSeconds.toDouble(),
onChanged: (double value) {
seekToSeconds(value.toInt());
value = value;
},
),
],
),
);
} }
I think the problem is with my audio and animation controllers.我认为问题出在我的音频和 animation 控制器上。 It is only initiated for only one player.
它仅针对一名玩家启动。 So how can i go around this problem.
那么我该如何解决这个问题。 A user can upload as many audios as he wants.
用户可以上传任意数量的音频。 How can i dynamically create audio controllers for as many audio files that are uploaded by the user?
如何为用户上传的尽可能多的音频文件动态创建音频控制器?
So, I have accomplished this by moving all my audio codes into a separate dart file.因此,我通过将我所有的音频代码移动到一个单独的 dart 文件中来实现这一点。 See below for audio implementation:
音频实现见下文:
class PlayAudio extends StatefulWidget {
final String url;
const PlayAudio({Key key, this.url}) : super(key: key);
@override
_PlayAudioState createState() => _PlayAudioState();
}
class _PlayAudioState extends State<PlayAudio> with TickerProviderStateMixin{
//for audio files
AnimationController _animationIconController1;
AudioCache audioCache;
AudioPlayer audioPlayer;
Duration _duration = new Duration();
Duration _position = new Duration();
Duration _slider = new Duration(seconds: 0);
double durationValue;
bool isSongPlaying = false;
bool isPlaying = false;
@override
void initState() {
// TODO: implement initState
super.initState();
//for audio inside initState
_position = _slider;
_animationIconController1 = new AnimationController(
vsync: this,
duration: new Duration(milliseconds: 750),
reverseDuration: new Duration(milliseconds: 750),
);
audioPlayer = new AudioPlayer();
audioCache = new AudioCache(fixedPlayer: audioPlayer);
audioPlayer.durationHandler = (d) => setState(() {
_duration = d;
});
audioPlayer.positionHandler = (p) => setState(() {
_position = p;
});
print('audio widget: ' + widget.url);
}
@override
void dispose() {
// TODO: implement dispose
super.dispose();
audioPlayer.dispose();
}
void seekToSeconds(int second) {
Duration newDuration = Duration(seconds: second);
audioPlayer.seek(newDuration);
}
@override
Widget build(BuildContext context) {
return Container(
width: MediaQuery.of(context).size.width * 0.6,
height: 30,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
GestureDetector(
onTap: () {
setState(() {
isPlaying ? _animationIconController1.reverse() : _animationIconController1.forward();
isPlaying = !isPlaying;
});
// Add code to pause and play the music.
if (!isSongPlaying){
audioPlayer.play('${widget.url}');
setState(() {
isSongPlaying = true;
});
} else {
audioPlayer.pause();
setState(() {
isSongPlaying = false;
});
}
},
child: ClipOval(
child: Container(
color: Colors.pink[600],
child: Padding(
padding: const EdgeInsets.all(8.0),
child: AnimatedIcon(
icon: AnimatedIcons.play_pause,
size: 14,
progress: _animationIconController1,
color: Colors.white,
),
),
),
),
),
Slider(
activeColor: Colors.white,
inactiveColor: Colors.grey,
value: _position.inSeconds.toDouble(),
max: _duration.inSeconds.toDouble(),
onChanged: (double value) {
seekToSeconds(value.toInt());
value = value;
},
),
],
),
);
}
}
This is now a separate class.现在这是一个单独的 class。 Now, to play multiple audio files all I am doing is calling the above file into my main.dart wherever it is needed.
现在,要播放多个音频文件,我所做的就是在需要的地方将上述文件调用到我的 main.dart 中。 Make sure you call 'new' everytime you want to play a new audio file, just pass an url.
确保每次要播放新的音频文件时都调用“new”,只需传递 url。 See below:
见下文:
new PlayAudio(url: 'some URL');
Hope this helps to play multiple audio files in the same page.希望这有助于在同一页面中播放多个音频文件。 FYI, i am using https://pub.dev/packages/audioplayers
仅供参考,我正在使用https://pub.dev/packages/audioplayers
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