[英]How to create buttons in Flutter
How do you create these buttons this way?你如何以这种方式创建这些按钮? Needed for my academic work.我的学术工作需要。 Please help me.请帮我。
Here is how you make an ElevatedButton
:以下是制作ElevatedButton
的方法:
ElevatedButton(
child: Text('Press me!'),
onPressed: () {
print('Hello');
},
),
You can also make other kinds of buttons.您还可以制作其他类型的按钮。 See the documentation for details.有关详细信息,请参阅文档。
TextButton
OutlinedButton
Welcome to SOF & Flutter.欢迎来到 SOF & Flutter。
For every question, there is an answer, please check the code below, the complete source code is included:)每个问题都有答案,请查看下面的代码,包含完整的源代码:)
I used CustomPaint to draw the rounded corner triangle, using this handy website: https://fluttershapemaker.com/我使用 CustomPaint 绘制圆角三角形,使用这个方便的网站: https://fluttershapemaker.com/
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
var WIDTH = 192.0;
var HEIGHT = 48.0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
backgroundColor: Color(0xFF4B0A2B),
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(width: WIDTH, height: HEIGHT, child: customButtonWidget()),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
Widget customButtonWidget() {
List<Color> _colors = [Colors.deepOrange, Colors.yellow];
List<double> _stops = [0.0, 0.7];
return Stack(
children: [
// round box
Padding(
padding: EdgeInsetsDirectional.fromSTEB(WIDTH*0.19, 0, 0, 0),
child: Container(
decoration: new BoxDecoration(
gradient: LinearGradient(
colors: _colors,
stops: _stops,
),
borderRadius: new BorderRadius.only(
topLeft: const Radius.circular(0.0),
topRight: const Radius.circular(40.0),
bottomRight: const Radius.circular(40.0),
bottomLeft: const Radius.circular(0.0),
)),
child: new Center(
child: new Text("View",textScaleFactor: 2.0,),
)),
),
CustomPaint(
size: Size(64, HEIGHT), //You can Replace [WIDTH] with your desired width for Custom Paint and height will be calculated automatically
painter: RPSCustomPainter(),
),
],
);
}
}
class RPSCustomPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
Path path_0 = Path();
path_0.moveTo(size.width*0.6154700,size.height*0.9259259);
path_0.cubicTo(size.width*0.5641500,size.height*1.024691,size.width*0.4358500,size.height*1.024691,size.width*0.3845300,size.height*0.9259259);
path_0.lineTo(size.width*0.02368650,size.height*0.2314815);
path_0.cubicTo(size.width*-0.02763350,size.height*0.1327159,size.width*0.03651650,size.height*0.009259167,size.width*0.1391565,size.height*0.009259185);
path_0.lineTo(size.width*0.8608450,size.height*0.009259241);
path_0.cubicTo(size.width*0.9634850,size.height*0.009259259,size.width*1.027635,size.height*0.1327161,size.width*0.9763150,size.height*0.2314815);
path_0.lineTo(size.width*0.6154700,size.height*0.9259259);
path_0.close();
Paint paint_0_fill = Paint()..style=PaintingStyle.fill;
paint_0_fill.shader = ui.Gradient.linear(Offset(size.width,size.height*0.5000000), Offset(size.width*0.1166667,size.height*0.5000000),
[Color(0xffcccccc).withOpacity(1),Colors.white.withOpacity(1)], [0,1]);
canvas.drawPath(path_0,paint_0_fill);
Paint paint_0_stroke = Paint()..style=PaintingStyle.stroke;
paint_0_stroke.shader = ui.Gradient.linear(Offset(size.width,size.height*0.5000000), Offset(size.width*0.1166667,size.height*0.5000000),
[Color(0xffffff).withOpacity(1),Colors.white.withOpacity(0.9)], [0,1]);
paint_0_stroke.strokeWidth=3;
canvas.drawPath(path_0,paint_0_stroke);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
you can use ElevatedButton Widget你可以使用 ElevatedButton 小部件
Widget buttonElevated() { return ElevatedButton( child: Text("Elevated Button", style: TextStyle(fontSize: 30)) onPressed: onPress,//function ); }
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