[英]Can someone tell me what is wrong with my code? I am having problems debugging
I am trying to make a game for school project where you just shoot enemies on the other side of the screen.我正在尝试为学校项目制作一个游戏,您只需在屏幕的另一侧射击敌人。 And I am having trouble debugging.
而且我在调试时遇到了麻烦。 I am using python and pygame.
我正在使用 python 和 pygame。 The errors come from the image and the player_image, i think that the main problem is something with displaying the background as that is what I was trying to do Here is my code:
错误来自图像和 player_image,我认为主要问题是显示背景,因为这是我试图做的事情这是我的代码:
import pygame, sys
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__(image)
self.image = image
self.rect = self.image.get_rect(center = (screen_width//2, screen_height//2))
def update(self):
self.rect.center = pygame.mouse.get_pos()
def create_bullet(self):
return Bullet(pygame.mouse.get_pos()[0].pygame.mouse.get_pos()[1])
class Bullet (pygame.sprite.Sprite):
def __init__(self,pos_x,pos_y):
super().def__init__()
self.image = pygame.Surface((50,10))
self.image.fill((255,0,0))
self.rect = self.image.get_rect(center = (pos_x,pos_y))
def update(self):
self.rect.x += 5
# general setup
pygame.init()
clock = pygame.time.Clock()
# game screen
screen_width = 1920
screen_height = 1080
screen = pygame .display.set_mode((screen_width, screen_height))
background = pygame.image.load("BackGround.png")
# player
player = pygame.image.load("spriteshd00.png")
player = Player(player_image)
player_group = pygame.sprite.Group()
player_group.add(player)
bullet_group = pygame.sprite.Group()
# caption
pygame.display.set_caption("Wild-West Shooter")
# makes game quit
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame:quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
bullet_group.add(player.create_bullet())
while True:
# handel events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame: quit()
sys.exit()
# update the game states and positions of objects
player_group.update()
# draw the background
screen.blit(background, (0, 0))
# draw objects
player_group.draw(screen)
# update display
pygame.display.flip()
clock.tick(120)
#drawing
pygame.display.flip()
player_group.draw(screen)
bullet_group.draw(screen)
player_group.update()
bullet.group.update()
screen.blit(background,(0,0))
clock.tick(120)
if __name__ == "__main__" :
theApp = App()
theApp.on_execute()
image
must be an argument of the constructor of Player
: image
必须是Player
的构造函数的参数:
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__(image)
self.image = image
# [...]
The name of the _Surface is player_image
: _Surface 的名称是
player_image
:
player = pygame.image.load("spriteshd00.png")
player_image = pygame.image.load("spriteshd00.png")
player = Player(player_image)
There is another typo in the constructor of Bullets
Bullets
的构造函数中还有一个错字
super().def__init__()
super().__init__()
Furthermore there are some structural and Indentation issues.此外,还有一些结构和缩进问题。 Complete and working code:
完整且有效的代码:
import pygame, sys
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect(center = (screen_width//2, screen_height//2))
def update(self):
self.rect.center = pygame.mouse.get_pos()
def create_bullet(self):
return Bullet(*pygame.mouse.get_pos())
class Bullet (pygame.sprite.Sprite):
def __init__(self,pos_x,pos_y):
super().__init__()
self.image = pygame.Surface((50,10))
self.image.fill((255,0,0))
self.rect = self.image.get_rect(center = (pos_x,pos_y))
def update(self):
self.rect.x += 5
# general setup
pygame.init()
clock = pygame.time.Clock()
# game screen
screen_width = 1920
screen_height = 1080
screen = pygame .display.set_mode((screen_width, screen_height))
background = pygame.image.load("BackGround.png")
# player
player_image = pygame.image.load("spriteshd00.png")
player = Player(player_image)
player_group = pygame.sprite.Group()
player_group.add(player)
bullet_group = pygame.sprite.Group()
# caption
pygame.display.set_caption("Wild-West Shooter")
# makes game quit
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame:quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
bullet_group.add(player.create_bullet())
player_group.update()
bullet_group.update()
screen.blit(background,(0,0))
player_group.draw(screen)
bullet_group.draw(screen)
pygame.display.flip()
clock.tick(120)
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