[英]How to find the mouse position in Unity using the New Input System
How can I find the mouse position in Unity?如何在 Unity 中找到鼠标 position? I am using the new Input System and I've already tried
我正在使用新的输入系统,我已经尝试过
InputDevice mouse = Mouse.current;
Ray ray = camera.ScreenPointToRay(mouse.position);
, but it didn't work. ,但它没有用。 Anyone?
任何人?
use this:用这个:
Ray ray = camera.ScreenPointToRay(Mouse.current.position.ReadValue());
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