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为什么我的游戏的角色移动无法正常工作

[英]Why is the character movment for my game not working properly

My character movement is bugging and i don't know why at all When i run it it moves forward and like bugs backwards Ive changed velocity and framerate to no avail and an scared to touch the code coz i just got it to work when the backgound is visible我的角色移动是错误的,我根本不知道为什么当我运行它时它向前移动并且像向后移动错误我改变了速度和帧率无济于事并且害怕触摸代码因为我只是在背景时让它工作可见

import pygame
import os

WIDTH, HEIGHT = 1920, 1080
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Gaem")
WHITE = (255, 255, 255)
FPS = 60
Vel = 5
CHARACTER = pygame.image.load('MAN.png')
def draw_window(CHARACTERM):
    WIN.fill((WHITE))
    WIN.blit(CHARACTER, (CHARACTERM.x, CHARACTERM.y))
    
    pygame.display.update()

def main():
    CHARACTERM = pygame.Rect(100, 300, 850, 450)

    clock = pygame.time.Clock()
    
    run = True
    while run:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False


##########CHARACTER MOVMENT####################
        draw_window(CHARACTERM)
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_a]: #Left
            CHARACTERM.x -= Vel


        draw_window(CHARACTERM)
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_d]: #Right
            CHARACTERM.x += Vel


        draw_window(CHARACTERM)
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_w]: #Up
            CHARACTERM.y -= Vel


        draw_window(CHARACTERM)
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_s]: #Down
            CHARACTERM.y += Vel

################################################
        draw_window(CHARACTERM)
    pygame.quit()

if __name__ == "__main__":
    main()

Thank you Zatando1谢谢扎坦多1

It is sufficient to call pygame.key.get_pressed() and draw_window() once:一次调用pygame.key.get_pressed()draw_window()就足够了:

def main():
    CHARACTERM = pygame.Rect(100, 300, 850, 450)
    clock = pygame.time.Clock()
    
    run = True
    while run:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_a]: #Left
            CHARACTERM.x -= Vel
        if keys_pressed[pygame.K_d]: #Right
            CHARACTERM.x += Vel
        if keys_pressed[pygame.K_w]: #Up
            CHARACTERM.y -= Vel
        if keys_pressed[pygame.K_s]: #Down
            CHARACTERM.y += Vel

        draw_window(CHARACTERM)
    pygame.quit()

If you call draw_window() multiple times, pygame.display.update() will be executed multiple times in each frame.如果多次调用draw_window()pygame.display.update()将在每一帧中执行多次。 An update of the display at the end of the application loop is sufficient.在应用程序循环结束时更新显示就足够了。 Multiple calls to pygame.display.update() or pygame.display.flip() cause flickering.多次调用pygame.display.update()pygame.display.flip()会导致闪烁。

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