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值未更新(Jetpack Compose)

[英]value not updating (Jetpack Compose)

I'm trying to adapt a video tutorial to my own needs.我正在尝试根据自己的需要调整视频教程。 Basically, I have a list of boxes and I want each one to animate with a delay of 1 second after the other.基本上,我有一个框列表,我希望每个框都以 1 秒的延迟进行动画处理。 I don't understand why my code does not work.我不明白为什么我的代码不起作用。 The

delay.value延迟值

does not appear to update.似乎没有更新。 Any ideas?有任何想法吗?

    @Composable
fun Rocket(
    isRocketEnabled: Boolean,
    maxWidth: Dp,
    maxHeight: Dp
) {
    val modifier: Modifier
    val delay = remember { mutableStateOf(0) }
    val tileSize = 50.dp
    if (!isRocketEnabled) {
        Modifier.offset(
            y = maxHeight - tileSize,
        )
    } else {
        val infiniteTransition = rememberInfiniteTransition()
        val positionState = infiniteTransition.animateFloat(
            initialValue = 0f,
            targetValue = 1f,
            animationSpec = infiniteRepeatable(
                animation = tween(
                    durationMillis = 2000,
                    delayMillis = delay.value,
                    easing = LinearEasing
                )
            )
        )
        modifier = Modifier.offset(
            x = (maxWidth - tileSize) * positionState.value,
            y = (maxHeight - tileSize) - (maxHeight - tileSize) * positionState.value,
        )
        listOf(
            Color(0xffDFFF00),
            Color(0xffFFBF00),
            Color(0xffFF7F50),
            Color(0xffDE3163),
            Color(0xff9FE2BF),
            Color(0xff40E0D0),
            Color(0xff6495ED),
            Color(0xffCCCCFF),
        ).forEachIndexed { index, color ->
            Box(
                modifier = modifier
                    .width(tileSize)
                    .height(tileSize)
                    .background(color = color)
            )
            delay.value += 1000
        }
    }
}

When a state remembered in a composable is changed, the entire composable gets re-composed.当在可组合项中记住的 state 发生更改时,整个可组合项都会重新组合。

So to achieve the given requirement,所以要达到给定的要求,

Instead of using a delay as a mutableState we can simply use an Int delay and update its value in the forEach loop and create an animation with the updated delay.我们可以简单地使用Int延迟并在forEach循环中更新其值,并使用更新的延迟创建 animation,而不是使用延迟作为mutableState

.forEachIndexed { index, color ->
            Box(
                modifier = createModifier(maxWidth, maxHeight, tileSize, createAnim(delay = delay))
                    .width(tileSize)
                    .height(tileSize)
                    .background(color = color)
            )
            delay += 1000
        }

Create the modifier with animation:-使用 animation 创建修饰符:-

fun createModifier(maxWidth: Dp, maxHeight: Dp, tileSize: Dp, positionState: State<Float>): Modifier {
    return  Modifier.offset(
        x = ((maxWidth - tileSize) * positionState.value),
        y = ((maxHeight - tileSize) - (maxHeight - tileSize) * positionState.value),
    )
}

@Composable
fun createAnim(delay: Int): State<Float> {
    val infiniteTransition = rememberInfiniteTransition()
    return infiniteTransition.animateFloat(
        initialValue = 0f,
        targetValue = 1f,
        animationSpec = infiniteRepeatable(
            animation = tween(
                durationMillis = 2000,
                delayMillis = delay,
                easing = LinearEasing
            )
        )
    )
}

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