[英]How to get value on original object with EnvironmentObject in swiftUI
class GameSettings: ObservableObject {
@Published var score = 0
@Published var score1:Int? = 0
}
struct ScoreView: View {
@EnvironmentObject var settings: GameSettings
var body: some View {
NavigationView {
NavigationLink(destination: ContentView3()) {
Text("Score: \(settings.score)")
}
}
}
}
struct ContentView3: View {
@StateObject var settings = GameSettings()
@EnvironmentObject var settings111: GameSettings
var body: some View {
NavigationView {
VStack {
// A button that writes to the environment settings
Text("Current Score--->\(settings.score))")
Text(settings111.score1 == nil ? "nil" : "\(settings111.score1!)")
Button("Increase Score") {
settings.score += 1
}
NavigationLink(destination: ScoreView()) {
Text("Show Detail View")
}
}
.frame(height: 200)
}
.environmentObject(settings)
}
}
So here When user has performed some changes in ContentView3
& from navigation route if user lands to same screen ie ContentView3
so how can I get GameSettings
object latest value on it?因此,当用户在ContentView3
和导航路线中执行了一些更改时,如果用户登陆到同一屏幕,即ContentView3
,那么我怎样才能获得GameSettings
object 的最新值呢? I tried creating @EnvironmentObject var settings111: GameSettings
but crashes.我尝试创建@EnvironmentObject var settings111: GameSettings
但崩溃。
Did you add .environmentObject()
to your YourApp.swift as well?您是否也将.environmentObject()
添加到 YourApp.swift 中?
If not, you have to add it like this如果没有,您必须像这样添加它
Life Cycle: SwiftUI生命周期:SwiftUI
@main
struct YourApp: App {
var settings: GameSettings = GameSettings()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(settings)
}
}
}
Life Cycle: UIKit生命周期:UIKit
In SceneDelegate.swift在 SceneDelegate.swift
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
var settings: GameSettings = GameSettings() // added line
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView.environmentObject(settings))) // added ".environmentObject(settings)" after contentView
self.window = window
window.makeKeyAndVisible()
}
}
Preview预习
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environmentObject(GameSettings())
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.