[英]making POST request to Notion API in Unity
I'm trying to make POST request in Unity to Notion API.我正在尝试在 Unity 中向 Notion API 发出 POST 请求。 I have a class with all of the properties which I created based on the Notion requirements.我有一个类,其中包含我根据 Notion 要求创建的所有属性。
[Serializable]
public class Parent
{
public string Database_id { get; set; }
public Parent(string database_id)
{
Database_id = database_id;
}
}
[Serializable]
public class Text
{
public string Content { get; set; }
public Text(string content)
{
Content = content;
}
//public List<RichText> rich_text { get; set; }
}
[Serializable]
public class Title
{
public Text Text { get; set; }
public Title(Text text)
{
Text = text;
}
}
[Serializable]
public class Name
{
public List<Title> title { get; set; }
public Name(List<Title> titles)
{
title = titles;
}
}
[Serializable]
public class Properties
{
public Name Name { get; set; }
public Properties(Name name)
{
Name = name;
}
}
[Serializable]
public class Root
{
public Parent Parent { get; set; }
public Properties Properties { get; set; }
public Root(Parent parent, Properties properties)
{
parent = parent;
properties = properties;
}
}
And this is the way I'm calling it, I tried converting json string to bytes but I was getting error that it's wrong json format and the way I have right now makes some progress but says parent is undefined when it is.这就是我调用它的方式,我尝试将 json 字符串转换为字节,但我收到错误消息,它是错误的 json 格式,我现在的方式取得了一些进展,但说 parent 是未定义的。
var url = $"https://api.notion.com/v1/pages";
var parent = new Parent(databaseId);
var txt = new Text("test");
var title = new Title(txt);
var nam = new Name(new List<Title>() { title });
var prop = new Properties(nam);
var root = new Root(parent, prop);
string json = JsonUtility.ToJson(root);
UnityWebRequest www = new UnityWebRequest(url, "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
www.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
www.SetRequestHeader("Authorization", userSecret);
www.SetRequestHeader("notion_version", Static.NOTION_VER);
www.SetRequestHeader("Content-Type", "application/json");
yield return www.SendWebRequest();
and that's the error I'm getting which is not very helpful.这就是我得到的错误,这不是很有帮助。
Any help is appriciated.任何帮助是appriciated。
Edit: I have deleted { get;编辑:我已经删除了 { get; set;放; } like derHugo suggested however I also needed to make some of the fields with small letters eg.就像 derHugo 建议的那样,但是我还需要用小写字母制作一些字段,例如。 Database_id to database_id. Database_id 到 database_id。
The Unity Serializer doesn't support properties ! Unity Serializer 不支持属性!
See ( Script Serialzation ).请参阅(脚本序列化)。
Simply remove all the {get; set; }
只需删除所有{get; set; }
{get; set; }
{get; set; }
so instead of properties you will have fields {get; set; }
所以不是属性,你将有场
[Serializable]
public class Parent
{
public string Database_id;
public Parent(string database_id)
{
Database_id = database_id;
}
}
[Serializable]
public class Text
{
public string Content;
public Text(string content)
{
Content = content;
}
}
[Serializable]
public class Title
{
public Text Text;
public Title(Text text)
{
Text = text;
}
}
[Serializable]
public class Name
{
public List<Title> title;
public Name(List<Title> titles)
{
title = titles;
}
}
[Serializable]
public class Properties
{
public Name Name;
public Properties(Name name)
{
Name = name;
}
}
[Serializable]
public class Root
{
public Parent Parent;
public Properties Properties;
public Root(Parent parent, Properties properties)
{
parent = parent;
properties = properties;
}
}
because it's unity I can't use Newtonsoft.Json, (otherwise it would be very simple task)因为它是统一的,我不能使用 Newtonsoft.Json,(否则这将是非常简单的任务)
Of course you can !当然可以!
It is even a package: NewtonSoft JSON you can simply install via the Package Manager它甚至是一个包: NewtonSoft JSON你可以通过包管理器简单地安装
afaik it even comes preinstalled in newest Unity versions afaik 它甚至预装在最新的 Unity 版本中
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