[英]error: The body might complete normally, causing 'null' to be returned, but the return type is a non-nullable type
I am building a flashChat app using FireBase.It is basically a chat app that can be used to send messages.And the messages are stored inside the FireBase collection.We have to retrieve and display the messages on the screen.我正在使用 FireBase 构建一个 flashChat 应用程序。它基本上是一个可用于发送消息的聊天应用程序。消息存储在 FireBase 集合中。我们必须检索消息并将其显示在屏幕上。
To display the contents(snapshots) I am using Streams.要显示内容(快照),我正在使用 Streams。 I am getting the following error我收到以下错误
error: The body might complete normally, causing 'null' to be returned, but the return type is a potentially non-nullable type.错误:正文可能正常完成,导致返回“null”,但返回类型可能是不可为空的类型。 (body_might_complete_normally at [flashchat1] lib\screens\chat_screen.dart:80) (body_might_complete_normally 在 [flashchat1] lib\screens\chat_screen.dart:80)
Here is my Code:-这是我的代码:-
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flashchat1/constants.dart';
import 'package:firebase_auth/firebase_auth.dart';
import 'package:cloud_firestore/cloud_firestore.dart';
class ChatScreen extends StatefulWidget {
static String id='Chat_Screen';
@override
_ChatScreenState createState() => _ChatScreenState();
}
class _ChatScreenState extends State<ChatScreen> {
final _fireStore = FirebaseFirestore.instance;//an instance of fireBase store that stored data created
final _auth = FirebaseAuth.instance;//instance/object of fireBase auth that authorizes users is created
late User loggedInUser;//LoggedInUser is of type FireBase user(now changed to user)
late String messageText;
@override
void initState()
{
super.initState();
getCurrentUser();//calling the getCurrentUser
}
void getCurrentUser()
async{
try
{
final user= await _auth.currentUser;//get the current user id/name.Also currentUser return a future so make it async by adding await and async keywords
if(user!=null)
{
loggedInUser=user ;//LoggedInUser = user contains email of the users
print(loggedInUser.email);
}
}
catch(e)
{
print(e);
}
}// Under collection there is documents.Inside documents there are fields like type ,values etc.These fields contain our information
Future<void> messageStream()//Using a stream it becomes very easy .U just need to click once after you run the app .Then u will be done.
async {//The snapShot here is FireBase's Query SnapShot
await for(var snapshot in _fireStore.collection('messages').snapshots()){//make a variable snapshot to store the entire items of the collection in fireBase (Look at the fireBase console there is a collection called messages).This collection takes the snapshot of all the iteams (not literal snapshot .Think it like a snapShot)
for(var message in snapshot.docs)//make a variable message to access the snapShot.docs .(docs stands for Documentation.Look at the fireBase console)
print(message.data());
}
}
void getMessages()//(The problem with this is that we need to keep clicking on the onPressed button every single time the new message is sent .So it is not convinient
async {
final messages = await _fireStore.collection('messages').get();//to retrieve the data from fire base we are creating a variable message
messages.docs;//retreive the data from document section under the collection in firestore
for(var message in messages.docs)//since it is a messages.docs is a list we need to loop through it
{
print(message.data());//print the data its messge.data()
}
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: null,
actions: <Widget>[
IconButton(
icon: Icon(Icons.close),
onPressed: () {
messageStream();
//_auth.signOut();
//Navigator.pop(context);
//Implement logout functionality
}),
],
title: Text('⚡️Chat'),
backgroundColor: Colors.lightBlueAccent,
),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
StreamBuilder(
stream:_fireStore.collection('messages').snapshots(),
builder: (context, AsyncSnapshot snapshot) {//This is Flutter's Async snapShot
if(snapshot.hasData){//flutters async snapshot contains a query snapshot
final messages = snapshot.data.docs;
List<Text> messageWidgets = [];
for(var message in messages)//Loop through the messages
{
final messageText = message.data['text'];//retrieve the data under the text field in message collection
final messageSender = message.data['Sender'];//retrieve the data under the Sender field in message collection
final messageWidget = Text('$messageText from $messageSender');
messageWidgets.add(messageWidget);
}
return Column(
children: messageWidgets,
);
}
},
),
Container(
decoration: kMessageContainerDecoration,
child: Row(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Expanded(
child: TextField(
onChanged: (value) {
messageText=value;//Whatever you chat will be stored in the variable String variable messageText
},
decoration: kMessageTextFieldDecoration,
),
),
FlatButton(
onPressed: () {
_fireStore.collection('messages').add({
'text': messageText,//add the messages sent to fireStore under the messages object that we created manually
'Sender': loggedInUser.email,//add the current users email to the sender field
},);
},//goal is to send the data that we type here to the fireStore cloud
child: Text(
'Send',
style: kSendButtonTextStyle,
),
),
],
),
),
],
),
),
);
}
}
You don't return anyting in your StreamBuilder when the if condition is not resolved...当 if 条件未解决时,您不会在 StreamBuilder 中返回任何内容...
Just add a else with, say... SizedBox.shrink()
or whatever you need只需添加一个其他的,比如... SizedBox.shrink()
或任何你需要的
Or return an empty Column
或者返回一个空Column
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