[英]Sprite object disappears from the game tab after repositioning with script
I'm new to Unity so this can be an amateur mistake.我是 Unity 的新手,所以这可能是一个业余错误。 I'm trying to create a simple game that moves a simple sprite circle to a random position upon receiving touch input.
我正在尝试创建一个简单的游戏,该游戏在接收到触摸输入时将一个简单的精灵圆圈移动到随机位置。 the program works well in Scene tab, but the circle fully disappears in game tab and the connected remote device after receiving touch input.
该程序在场景选项卡中运行良好,但在接收触摸输入后,圆圈在游戏选项卡和连接的远程设备中完全消失。
Here's the script I have connected to my sprite circle Object :这是我连接到我的精灵圆 Object 的脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
private Touch theTouch;
private Camera cam;
// Start is called before the first frame update
void Start()
{
cam = Camera.main;
}
// Update is called once per frame
void Update()
{
if (Input.touchCount > 0)
{
theTouch = Input.GetTouch(0);
if (theTouch.phase == TouchPhase.Ended)
{
MoveToRandomePosition();
}
}
}
// Random Movement
void MoveToRandomePosition()
{
var position = cam.ScreenToWorldPoint(new Vector2(Random.Range(0, Screen.width), Random.Range(0, Screen.height)));
transform.position = position;
}
}
You may wanna check the Z coord of your camera and circle.您可能想检查相机和圆圈的 Z 坐标。 If you're spawning it behind the camera, it wont render.
如果你在相机后面生成它,它就不会渲染。 You could do something like position.z = 0 if your cam pos is at the default -10.
如果您的凸轮位置为默认值 -10,您可以执行类似 position.z = 0 的操作。
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