[英]Why my program doesn't work after launch?
I want to add endless clouds, but my program doesn't work, what's wrong?我想添加无尽的云,但是我的程序不起作用,怎么了?
class Cloud(pygame.sprite.Sprite):
def __init__(self):
super(Cloud, self).__init__()
self.image = clouds_jpg
self.image.set_colorkey(WHITE1)
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(0, WIDTH)
self.rect.centery = random.randint(HEIGHT - 550, HEIGHT)
def update(self):
self.rect.move_ip(-2, 0)
if self.rect.right <= 0:
self.rect.left = screen.get_width()
all_sprites = pygame.sprite.Group()
player = Player()
cloud = Cloud()
all_sprites.add(player, cloud)
...
elif event.type == ADDCLOUD:
new_cloud = Cloud()
cloud.add(new_cloud)
all_sprites.add(new_cloud)
Error:错误:
Traceback (most recent call last): File "C:\Users\дом\My project\111.py", line 117, in cloud.add(new_cloud) File "C:\Users\дом\AppData\Local\Programs\Python\Python36\lib\site-packages\pygame\sprite.py", line 133, in add self.add(*group) TypeError: add() argument after * must be an iterable, not Cloud
回溯(最后一次调用):文件“C:\Users\дом\My project\111.py”,第 117 行,在 cloud.add(new_cloud) 文件“C:\Users\дом\AppData\Local\Programs\ Python\Python36\lib\site-packages\pygame\sprite.py",第 133 行,在 add self.add(*group) TypeError: add() argument after * must be an iterable, not Cloud
cloud
is a pygame.sprite.Sprite
. cloud
是pygame.sprite.Sprite
。 You only can add a pygame.sprite.Sprite
object toto apygame.sprite_Group
:您只能将
pygame.sprite.Sprite
object 添加到pygame.sprite_Group
:
clouds = pygame.sprite.Group()
elif event.type == ADDCLOUD:
new_cloud = Cloud()
# cloud.add(new_cloud)
clouds.add(new_cloud)
all_sprites.add(new_cloud)
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