[英]why isnt event.type == pygame.KEYDOWN working
alright so I have been trying to start learning game development in the past couple days and I finally started working on a project.好吧,过去几天我一直在尝试开始学习游戏开发,最后我开始研究一个项目。 The problem is that for some reason my controls aren't working even when I made everything like it is supposed to be.
问题是,由于某种原因,即使我按照应有的方式进行了所有操作,我的控件也无法正常工作。 Please help.
请帮忙。 (also this is the entire code because I dont know where I am wrong)
(这也是整个代码,因为我不知道我错在哪里)
#instalize the game VERY IMPORTANT
pygame.init()
# this is the window
screen = pygame.display.set_mode((800, 600))
#title and icon
pygame.display.set_caption("Space invaders")
icon = pygame.image.load('pictures/ufo.png')
pygame.display.set_icon(icon)
#player
playerImg = pygame.image.load('pictures/player.png')
playerX = 370
playerY = 480
PlayerX_change = 0
def player(x,y):
screen.blit(playerImg, (x,y))
#game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running= False
# if keystroke is pressed move right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.1
if event.key == pygame.K_RIGHT:
playerX_change = 0.1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0.1
#RGB
screen.fill((0, 0, 0))
playerX += PlayerX_change
player(playerX, playerY)
pygame.display.update()
It is a matter of Indentation .这是一个缩进的问题。 You cannot nest events:
您不能嵌套事件:
unning = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running= False
# INDENTATION
#<--|
# if keystroke is pressed move right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.1
if event.key == pygame.K_RIGHT:
playerX_change = 0.1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0.1
# [...]
Your identation is not correct.你的识别不正确。 I have corrected it and attached the code.
我已更正并附上了代码。
#instalize the game VERY IMPORTANT
pygame.init()
# this is the window
screen = pygame.display.set_mode((800, 600))
#title and icon
pygame.display.set_caption("Space invaders")
icon = pygame.image.load('pictures/ufo.png')
pygame.display.set_icon(icon)
#player
playerImg = pygame.image.load('pictures/player.png')
playerX = 370
playerY = 480
PlayerX_change = 0
def player(x,y):
screen.blit(playerImg, (x,y))
#game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running= False
# if keystroke is pressed move right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.1
if event.key == pygame.K_RIGHT:
playerX_change = 0.1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0.1
#RGB
screen.fill((0, 0, 0))
playerX += PlayerX_change
player(playerX, playerY)
pygame.display.update()
Your indentation is incorrect你的缩进不正确
Try usinng this;尝试使用这个;
if event.type == pygame.QUIT:
running= False
# if keystroke is pressed move right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.1
if event.key == pygame.K_RIGHT:
playerX_change = 0.1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0.1
Also if you use event.KEYDOWN it not checks multiple keys although you can use pygame.key.get_pressed()此外,如果您使用 event.KEYDOWN 它不会检查多个键,尽管您可以使用 pygame.key.get_pressed()
Use:利用:
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
code:
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