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Firebase 测试实验室结果随机失败

[英]Firebase Test Lab result fails radomly

I'm currently working on a Unity application, where the app started to crash randomly in the firebase test lab.我目前正在开发一个 Unity 应用程序,该应用程序在 firebase 测试实验室中开始随机崩溃。 Earlier, my SDK version was 29 and every time I make an internal test, it works well with no issues.早些时候,我的 SDK 版本是 29,每次我进行内部测试时,它都运行良好,没有任何问题。 And recently, Google made it mandatory to keep the SDK version to 30. And from there, I started to face errors and failures in the test lab.最近,Google 强制要求将 SDK 版本保持为 30。从那时起,我开始在测试实验室中面临错误和失败。 I tried many different solutions.我尝试了许多不同的解决方案。 So sometimes, the test lab returns success with no issues.因此,有时,测试实验室会毫无问题地返回成功。 And I retest the same build, but the second time, it shows that A native crash was detected .我重新测试了相同的构建,但第二次,它显示A native crash was detected

These are the logs这些是日志

       *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'xiaomi/cactus/cactus:8.1.0/O11019/V10.3.8.0.OCBMIXM:user/release-keys'
Revision: '0'
ABI: 'arm'
pid: 28308, tid: 29315, name: Loading.Preload  >>> com.TrilokGames.DownHillRepublic <<<
signal 5 (SIGTRAP), code -6 (SI_TKILL), fault addr --------
r0 00000000  r1 00007283  r2 00000005  r3 92ed17c4
r4 92ed17c4  r5 092514a0  r6 092514a0  r7 0000010c
r8 0937f034  r9 b2d281b8  sl 0937f088  fp 9274473b
ip 000005ae  sp 0937f028  lr 9274460b  pc b2cdb134  cpsr 000b0010
backtrace:
#00 pc 0004a134  /system/lib/libc.so (tgkill+12)
#01 pc 005ff607  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#02 pc 005ff8df  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#03 pc 001374e1  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#04 pc 00135b61  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#05 pc 00135e15  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#06 pc 00135dc1  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#07 pc 001ff37d  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#08 pc 000722a1  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#09 pc 0018486f  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#10 pc 00166895  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#11 pc 00167785  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#12 pc 0026743b  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#13 pc 00260ebb  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#14 pc 002612b5  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#15 pc 001ca08f  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#16 pc 001cb291  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#17 pc 001cb16d  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#18 pc 001cb103  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#19 pc 0020f2d3  /data/app/com.TrilokGames.DownHillRepublic-xgGjUWrtsFtpacSFL7xYQw==/lib/arm/libunity.so
#20 pc 00047507  /system/lib/libc.so (__pthread_start(void*)+22)
#21 pc 0001af75  /system/lib/libc.so (__start_thread+32)

Please follow up in Test Lab's Slack channel and provide a couple matrix IDs with the problem so we can take a closer look.请在测试实验室的 Slack 频道中跟进,并提供几个矩阵 ID 来解决问题,以便我们仔细查看。

Update your Unity Editor to something above 2020.将您的 Unity 编辑器更新到 2020 年以上。

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