[英]Why it doesn't work, The Console program converts to Windows Form C #
I have a program to read telemetry from the game after UDP;我有一个程序可以在 UDP 之后从游戏中读取遥测数据; in the console version, it works perfectly.
在控制台版本中,它可以完美运行。 I want to make a Windows Forms version, and I have no idea how to force it to work.
我想做一个 Windows Forms 版本,我不知道如何强制它工作。 Theoretically, I think it should work.
从理论上讲,我认为它应该有效。 Sorry for maybe a trivial question;
对不起,也许是一个微不足道的问题; I'm a beginner.
我是初学者。
Console Program:控制台程序:
namespace F12021
{
class Program
{
static void Main(string[] args)
{
F12020TelemetryClient client = new F12020TelemetryClient(20777);
client.OnCarTelemetryDataReceive += TelemetryUpdate;
client.OnConnectStatusChanged += OnConnectStatusChange;
Console.CursorVisible = false;
Console.Read();
}
private static void OnConnectStatusChange(bool connected)
{
if (!connected)
{
Console.Clear();
Console.WriteLine("Listening for F1 2020...");
}
}
private static void TelemetryUpdate(PacketCarTelemetryData packet)
{
int playerIndex = packet.Header.playerCarIndex;
CarTelemetryData playerData = packet.carTelemetryData[playerIndex];
Console.SetCursorPosition(0, 0);
WriteLine($"Throttle: {playerData.throttle}");
}
private static void WriteLine(string input)
{
Console.Write(input.PadRight(Console.WindowWidth, ' '));
}
}
}
Windows Form: Windows 表格:
namespace F1_2021
{
public partial class Form1: Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
F12020TelemetryClient client = new F12020TelemetryClient(20777);
client.OnCarTelemetryDataReceive += TelemetryUpdate;
client.OnConnectStatusChanged += OnConnectStatusChange;
}
private void OnConnectStatusChange(bool connected)
{
if (!connected) { label1.Text = "Not conected wait....."; }
else { label1.Text = "Conected"; }
}
private void TelemetryUpdate(PacketCarTelemetryData packet)
{
int playerIndex = packet.Header.playerCarIndex;
CarTelemetryData playerData = packet.carTelemetryData[playerIndex];
label2.Text = (playerData.throttle).ToString() ;
}
}
}
What do I not understand?我不明白什么?
In your console application, the F12020TelemetryClient
instance is kept alive for as long as the application is running.在您的控制台应用程序中,只要应用程序正在运行,
F12020TelemetryClient
实例就会一直保持活动状态。
In your Windows Forms application, it's a local variable within the Form_Load
method.在您的 Windows Forms 应用程序中,它是
Form_Load
方法中的局部变量。 As soon as that method ends, it's eligible for Garbage Collection.一旦该方法结束,它就有资格进行垃圾收集。 Make it a field of your class instead.
改为将其设为 class 的字段。
You'll also need to check whether the events are raised on the UI thread;您还需要检查是否在 UI 线程上引发了事件; if not, you'll need to marshal the calls to the UI thread before you can update any controls.
如果没有,您需要在更新任何控件之前编组对 UI 线程的调用。
public partial class Form1 : Form
{
private F12020TelemetryClient _client;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
_client = new F12020TelemetryClient(20777);
_client.OnCarTelemetryDataReceive += TelemetryUpdate;
_client.OnConnectStatusChanged += OnConnectStatusChange;
}
private void OnConnectStatusChange(bool connected)
{
if (InvokeRequired)
{
BeginInvoke((Action<bool>)OnConnectStatusChange, connected);
}
else
{
if (!connected) { label1.Text = "Not conected wait....."; }
else { label1.Text = "Conected"; }
}
}
private void TelemetryUpdate(PacketCarTelemetryData packet)
{
if (InvokeRequired)
{
BeginInvoke((Action<PacketCarTelemetryData>)TelemetryUpdate, packet);
}
else
{
int playerIndex = packet.Header.playerCarIndex;
CarTelemetryData playerData = packet.carTelemetryData[playerIndex];
label2.Text = (playerData.throttle).ToString() ;
}
}
}
try to move client to the top尝试将客户端移到顶部
public partial class Form1 : Form
{
F12020TelemetryClient client = new F12020TelemetryClient(20777);
public Form1()
....
Thank you everything is already working correctly.谢谢你一切都已经正常工作了。
namespace F1_2021
{
public partial class Form1 : Form
{
F12020TelemetryClient client = new F12020TelemetryClient(20777);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
client.OnCarTelemetryDataReceive += TelemetryUpdate;
client.OnConnectStatusChanged += OnConnectStatusChange;
}
private void OnConnectStatusChange(bool connected)
{
label1.Invoke(new Action(delegate ()
{
if (!connected) { label1.Text = "Not conected wait....."; }
else { label1.Text = "Conected"; }
}));
}
private void TelemetryUpdate(PacketCarTelemetryData packet)
{
int playerIndex = packet.Header.playerCarIndex;
CarTelemetryData playerData = packet.carTelemetryData[playerIndex];
label2.Invoke(new Action(delegate ()
{
label2.Text = (playerData.throttle).ToString();
}));
}
}
}
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