[英]Unable to load asset image (Flutter)
I'm repeatedly having the following exception in terminal while trying to add an asset image in the appBar of my Flutter application (running on an Android emulator):尝试在我的 Flutter 应用程序(在 Android 模拟器上运行)的 appBar 中添加资产图像时,我在终端中反复出现以下异常:
══╡ EXCEPTION CAUGHT BY IMAGE RESOURCE SERVICE ╞════════════════════════════════════════════════════
The following assertion was thrown resolving an image codec:
Unable to load asset: /assets/images/small.png
When the exception was thrown, this was the stack:
#0 PlatformAssetBundle.load (package:flutter/src/services/asset_bundle.dart:237:7)
<asynchronous suspension>
#1 AssetBundleImageProvider._loadAsync (package:flutter/src/painting/image_provider.dart:675:14)
<asynchronous suspension>
Image provider: AssetImage(bundle: null, name: "/assets/images/small.png")
Image key: AssetBundleImageKey(bundle: PlatformAssetBundle#64048(), name:
"/assets/images/small.png", scale: 1.0)
════════════════════════════════════════════════════════════════════════════════════════════════════
Another exception was thrown: A RenderFlex overflowed by 117 pixels on the right.抛出另一个异常:RenderFlex 在右侧溢出 117 个像素。
This is the code of application's home:这是应用程序主页的代码:
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:gofundleaf/screens/profile.dart';
import 'package:gofundleaf/services/auth_service.dart';
class Home extends StatefulWidget {
const Home({Key? key}) : super(key: key);
@override
State<Home> createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool _loading = false;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Container(
padding: const EdgeInsets.only(left: 3, right: 3),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Row(
children: [
Image.asset('/assets/images/small.png'),
const Text('leaf')
],
),
],
),
),
),
body: Center(
child: _loading
? const CupertinoActivityIndicator()
: ElevatedButton(
child: const Text('Login'),
onPressed: () async {
setState(() {
_loading = true;
});
final user = await AuthService.login();
if (user != null) {
Navigator.of(context).pushReplacement(
MaterialPageRoute(
builder: (context) => Profile(user: user),
),
);
} else {
setState(() {
_loading = false;
});
}
},
),
),
);
}
}
The pubspec.yaml file is structured like this: pubspec.yaml 文件的结构如下:
name: gofundleaf
description: A new Flutter project.
publish_to: 'none'
version: 1.0.0+1
environment:
sdk: ">=2.15.1 <3.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.2
google_sign_in: ^5.2.1
http: ^0.13.4
url_launcher: ^6.0.17
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^1.0.0
flutter:
uses-material-design: true
assets:
- assets/images/
(The indentation is the same used in the actual file of my project) (缩进与我项目的实际文件中使用的相同)
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:gofundleaf/screens/profile.dart';
import 'package:gofundleaf/services/auth_service.dart';
class Home extends StatefulWidget {
const Home({Key? key}) : super(key: key);
@override
State<Home> createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool _loading = false;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Container(
padding: const EdgeInsets.only(left: 3, right: 3),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Row(
children: [
Image.asset('assets/images/small.png'),
const Text('leaf')
],
),
],
),
),
),
body: Center(
child: _loading
? const CupertinoActivityIndicator()
: ElevatedButton(
child: const Text('Login'),
onPressed: () async {
setState(() {
_loading = true;
});
final user = await AuthService.login();
if (user != null) {
Navigator.of(context).pushReplacement(
MaterialPageRoute(
builder: (context) => Profile(user: user),
),
);
} else {
setState(() {
_loading = false;
});
}
},
),
),
);
}
}
Just remove / from your path that you are assigning to Image widget like只需从您分配给 Image 小部件的路径中删除 /
Image.asset('assets/images/small.png'),
Try this.尝试这个。 this wilbe help
这将有助于
Image(image: AssetImage(""));
Remove the / slash in front of the assets/ path.去掉 assets/ 路径前的 / 斜线。 It should read
Image.asset('assets/images/small.png')
它应该读作
Image.asset('assets/images/small.png')
Also, double check the image name, then save the file and hot restart.另外,仔细检查图像名称,然后保存文件并热重启。
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