[英]error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
I'm trying to create a 1bpp bitmap font for Game Boy Advance in C, essentially I want to create a consecutive region of ROM data that's indexed by (ASCII CODE - 32)*8.我正在尝试为 C 中的 Game Boy Advance 创建一个 1bpp bitmap 字体,本质上我想创建一个由(ASCII CODE - 32)* 8 索引的连续 ROM 数据区域。 So far, I'm getting this error message that I don't understand.
到目前为止,我收到了我不明白的错误消息。
The error:错误:
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:35:14: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
35 | bitmapfont[0].pixelsPerLetter[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
| ^
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:36:14: error: expected '=', ',', ';', 'asm' or '__attribute__' before '.' token
36 | bitmapfont[1].pixelsPerLetter[] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00};
| ^
================ READY ================
The source code that caused the error (minimal reproducible example):导致错误的源代码(最小可重现示例):
struct letter{
char PixelsPerLetter[8];
};
struct letter bitmapfont[96];
bitmapfont[0].PixelsPerLetter[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
bitmapfont[1].PixelsPerLetter[] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00};
int main(void)
{
return 0;
}
As far as I can tell I'm not missing any semicolons at the end of the lines so I don't see why I would even need the listed characters.据我所知,我在行尾没有遗漏任何分号,所以我不明白为什么我什至需要列出的字符。 This is how you define each struct within the array, no?
这就是你在数组中定义每个结构的方式,不是吗? With a dot like that?
有这样的点? That's what all the examples I've seen show and yet I get this error.
这就是我看到的所有示例所显示的,但我得到了这个错误。
EDIT: Moving everything into main gives me a different error:编辑:将所有内容移入 main 会给我一个不同的错误:
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:12:39: error: expected expression before ']' token
12 | bitmapfont[0].PixelsPerLetter[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
| ^
C:/Users/puppy/Documents/ARMDevTools/SrcGBA/PaintBoyAdvance/source/paintboyadvance.c:13:39: error: expected expression before ']' token
13 | bitmapfont[1].PixelsPerLetter[] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00};
I don't understand this one either.这个我也看不懂
You can only initialise on instantiation.您只能在实例化时进行初始化。 You have attempted an assignment outsode of any function - that will not work.
您已尝试对任何 function 进行分配- 这将不起作用。
struct letter bitmapfont[96]= { {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00} } ;
You can initialize variables declared at file scope but you can't assign to them, because assignment is regarded as run-time code.您可以初始化在文件 scope 中声明的变量,但不能分配给它们,因为分配被视为运行时代码。 All code executed at run-time must be located inside functions.
在运行时执行的所有代码都必须位于函数内部。
As mentioned you can fix this by rewriting the code to use initialization:如前所述,您可以通过重写代码以使用初始化来解决此问题:
struct letter bitmapfont[96] =
{
[0] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
[1] = {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x00},
...
};
Also this sounds like something that shouldn't be changed in run-time, so you should add const
and ensure it gets allocated in flash.此外,这听起来像是不应在运行时更改的内容,因此您应该添加
const
并确保它在 flash 中分配。
In case you do need to change it at run-time for whatever reason, it is possible by using compound literals:如果出于某种原因确实需要在运行时更改它,可以使用复合文字:
{
// inside a function
bitmapfont[0] = (struct letter){0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
}
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