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统一从脚本创建场景

[英]Create scenes from a script in unity

My project consists in creating a hundred (this number is given by the user) of scenes from C# script, from a prefab template.我的项目包括从预制模板的 C# 脚本创建一百个(这个数字由用户给出)场景。 I know how to do it from Editor by using Asset.Database.copyasset for example, but what i want is to create dynamically scenes in Run mode, as the number of scene is variable.例如,我知道如何使用 Asset.Database.copyasset 从编辑器中执行此操作,但我想要的是在运行模式下动态创建场景,因为场景的数量是可变的。

I'm just a beginner in Unity development and all stuff and answers were be welcomed.我只是 Unity 开发的初学者,欢迎所有的东西和答案。

Thanks in advance,提前致谢,

Armand.阿尔芒。

Maybe SceneManager.CreateScene();也许SceneManager.CreateScene(); API is what you are looking for -> Unity documentation API 是您正在寻找的-> Unity 文档

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