简体   繁体   English

Unity Post Processing 在场景视图和游戏视图之间看起来不同

[英]Unity Post Processing looks different between Scene and Game view

Hey I'm making a little game but I have a big problem because: As you can see the difference between picture 1 and picture 2 you can see today's problem, I have no idea why the two are different.嘿,我正在制作一个小游戏,但我遇到了一个大问题,因为:您可以看到图 1 和图 2 之间的区别,您可以看到今天的问题,我不知道为什么两者不同。 because the 3D view looks the same on both, but for some reason my 2D menu UI (the scene view) looks better than my game view.因为 3D 视图在两者上看起来相同,但由于某种原因,我的 2D 菜单 UI(场景视图)看起来比我的游戏视图更好。 Still have no idea why Thanks in Advance仍然不知道为什么提前谢谢

图 1 和 2

Its fixed, but for those people who accomplish this in the future: I changed the Canvas Space from [ Screen Space - Overlay ] to [ Screen Space - Camera ].它是固定的,但对于那些将来完成此操作的人:我将 Canvas 空间从 [屏幕空间 - 覆盖] 更改为 [屏幕空间 - 相机]。 but i cant explain exactly why its the solution.但我无法确切解释为什么它是解决方案。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM