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具有 minimax 和 alpha-beta 修剪段错误的模块化 Connect4 游戏

[英]Modular Connect4 game with minimax and alpha-beta pruning seg fault

I am working on makingthis connect 4 game to be modular with different grid sizes from 3x3 up to a 10x10 as well as a modular amount of winning "pucks".我正在努力使这个 connect 4 游戏模块化,具有从 3x3 到 10x10 的不同网格大小以及模块化数量的获胜“冰球”。 The program below works by passing 3 arguments which is the grid size (grid is square), the continuous amount of pucks needed to win, and who starts first (not implemented yet).下面的程序通过传递 3 arguments 来工作,这是网格大小(网格是正方形)、获胜所需的连续冰球数量以及谁先开始(尚未实现)。 So the command to run it would be connectM 6 5 1 for example.例如,运行它的命令是 connectM 6 5 1。

On the code below you will see that attempt.在下面的代码中,您将看到该尝试。 The program works well when you use 4 as the second argument but anything above it and I am getting a segmentation fault around line 338 and I can't put my finger on it.当您使用 4 作为第二个参数但高于它的任何参数时,该程序运行良好,并且我在第 338 行周围遇到分段错误,我无法确定它。 Does anyone have any insight on something I am obviously doing wrong?有没有人对我明显做错的事情有任何见解?

#include <stdio.h>
#include <iostream>
#include <vector>
#include <limits.h>
#include <array>
#include <sstream>

#define min(a,b) (((a) < (b)) ? (a) : (b))
#define max(a,b) (((a) > (b)) ? (a) : (b))

using namespace std;

// function declarations
void printBoard(vector<vector<int> >&);
int userMove();
void makeMove(vector<vector<int> >&, int, unsigned int);
void errorMessage(int);
int aiMove();
vector<vector<int> > copyBoard(vector<vector<int> >);
bool winningMove(vector<vector<int> >&, unsigned int);
int scoreSet(vector<unsigned int>, unsigned int);
int tabScore(vector<vector<int> >, unsigned int);
array<int, 2> miniMax(vector<vector<int> >&, unsigned int, int, int, unsigned int);
int heurFunction(unsigned int, unsigned int, unsigned int);

// Avoid magic numbers
unsigned int NUM_COL = 7; // how wide is the board
unsigned int NUM_ROW = 7; // how tall
unsigned int PLAYER = 1; // player number
unsigned int COMPUTER = 2; // AI number
unsigned int MAX_DEPTH = 5; // the default "difficulty" of the computer controlled AI
unsigned int WINNING_PUCKS = 4; //Default winning pucks
unsigned int FIRST_PLAYER = 0;

bool gameOver = false; // flag for if game is over
unsigned int turns = 0; // count for # turns
unsigned int currentPlayer = PLAYER; // current player

vector<vector<int>> board(NUM_ROW, vector<int>(NUM_COL)); // the game board

/**
 * game playing function
 * loops between players while they take turns
 */
void playGame() {
    printBoard(board); // print initial board
    while (!gameOver) { // while no game over state
        if (currentPlayer == COMPUTER) { // AI move
            makeMove(board, aiMove(), COMPUTER);
        }
        else if (currentPlayer == PLAYER) { // player move
            makeMove(board, userMove(), PLAYER);
        }
        else if (turns == NUM_ROW * NUM_COL) { // if max number of turns reached
            gameOver = true;
        }
        gameOver = winningMove(board, currentPlayer); // check if player won
        currentPlayer = (currentPlayer == 1) ? 2 : 1; // switch player
        turns++; // iterate number of turns
        cout << endl;
        printBoard(board); // print board after successful move
    }
    if (turns == NUM_ROW * NUM_COL) { // if draw condition
        cout << "Draw!" << endl;
    }
    else { // otherwise, someone won
        cout << ((currentPlayer == PLAYER) ? "AI Wins!" : "Player Wins!") << endl;
    }
}

/**
 * function that makes the move for the player
 * @param b - the board to make move on
 * @param c - column to drop piece into
 * @param p - the current player
 */
void makeMove(vector<vector<int> >& b, int c, unsigned int p) {
    // start from bottom of board going up
    for (unsigned int r = 0; r < NUM_ROW; r++) {
        if (b[r][c] == 0) { // first available spot
            b[r][c] = p; // set piece
            break;
        }
    }
}

/**
 * prompts the user for their move
 * and ensures valid user input
 * @return the user chosen column
 */
int userMove() {
    int move = -1; // temporary
    while (true) { // repeat until proper input given
        cout << "Enter a column: ";
        cin >> move; // init move as input
        if (!cin) { // if non-integer
            cin.clear();
            cin.ignore(INT_MAX, '\n');
            errorMessage(1); // let user know
        }
        else if (!((unsigned int)move < NUM_COL && move >= 0)) { // if out of bounds
            errorMessage(2); // let user know
        }
        else if (board[NUM_ROW - 1][move] != 0) { // if full column
            errorMessage(3); // let user know
        }
        else { // if it gets here, input valid
            break;
        }
        cout << endl << endl;
    }
    return move;
}

/**
 * AI "think" algorithm
 * uses minimax to find ideal move
 * @return - the column number for best move
 */
int aiMove() {
    cout << "AI is thinking about a move..." << endl;
    return miniMax(board, MAX_DEPTH, 0 - INT_MAX, INT_MAX, COMPUTER)[1];
}

/**
 * Minimax implementation using alpha-beta pruning
 * @param b - the board to perform MM on
 * @param d - the current depth
 * @param alf - alpha
 * @param bet - beta
 * @param p - current player
 */
array<int, 2> miniMax(vector<vector<int> > &b, unsigned int d, int alf, int bet, unsigned int p) {
    /**
     * if we've reached minimal depth allowed by the program
     * we need to stop, so force it to return current values
     * since a move will never (theoretically) get this deep,
     * the column doesn't matter (-1) but we're more interested
     * in the score
     *
     * as well, we need to take into consideration how many moves
     * ie when the board is full
     */
    if (d == 0 || d >= (NUM_COL * NUM_ROW) - turns) {
        // get current score to return
        return array<int, 2>{tabScore(b, COMPUTER), -1};
    }
    if (p == COMPUTER) { // if AI player
        array<int, 2> moveSoFar = {INT_MIN, -1}; // since maximizing, we want lowest possible value
        if (winningMove(b, PLAYER)) { // if player about to win
            return moveSoFar; // force it to say it's worst possible score, so it knows to avoid move
        } // otherwise, business as usual
        for (unsigned int c = 0; c < NUM_COL; c++) { // for each possible move
            if (b[NUM_ROW - 1][c] == 0) { // but only if that column is non-full
                vector<vector<int> > newBoard = copyBoard(b); // make a copy of the board
                makeMove(newBoard, c, p); // try the move
                int score = miniMax(newBoard, d - 1, alf, bet, PLAYER)[0]; // find move based on that new board state
                if (score > moveSoFar[0]) { // if better score, replace it, and consider that best move (for now)
                    moveSoFar = {score, (int)c};
                }
                alf = max(alf, moveSoFar[0]);
                if (alf >= bet) { break; } // for pruning
            }
        }
        return moveSoFar; // return best possible move
    }
    else {
        array<int, 2> moveSoFar = {INT_MAX, -1}; // since PLAYER is minimized, we want moves that diminish this score
        if (winningMove(b, COMPUTER)) {
            return moveSoFar; // if about to win, report that move as best
        }
        for (unsigned int c = 0; c < NUM_COL; c++) {
            if (b[NUM_ROW - 1][c] == 0) {
                vector<vector<int> > newBoard = copyBoard(b);
                makeMove(newBoard, c, p);
                int score = miniMax(newBoard, d - 1, alf, bet, COMPUTER)[0];
                if (score < moveSoFar[0]) {
                    moveSoFar = {score, (int)c};
                }
                bet = min(bet, moveSoFar[0]);
                if (alf >= bet) { break; }
            }
        }
        return moveSoFar;
    }
}

/**
 * function to tabulate current board "value"
 * @param b - the board to evaluate
 * @param p - the player to check score of
 * @return - the board score
 */
int tabScore(vector<vector<int> > b, unsigned int p) {
    int score = 0;
    vector<unsigned int> rs(NUM_COL);
    vector<unsigned int> cs(NUM_ROW);
    vector<unsigned int> set(WINNING_PUCKS);
    /**
     * horizontal checks, we're looking for sequences of WINNING_PUCKS
     * containing any combination of AI, PLAYER, and empty pieces
     */
    for (unsigned int r = 0; r < NUM_ROW; r++) {
        for (unsigned int c = 0; c < NUM_COL; c++) {
            rs[c] = b[r][c]; // this is a distinct row alone
        }
        for (unsigned int c = 0; c < NUM_COL - (WINNING_PUCKS - 1); c++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                set[i] = rs[c + i]; // for each possible "set" of WINNING_PUCKS spots from that row
            }
            score += scoreSet(set, p); // find score
        }
    }
    // vertical
    for (unsigned int c = 0; c < NUM_COL; c++) {
        for (unsigned int r = 0; r < NUM_ROW; r++) {
            cs[r] = b[r][c];
        }
        for (unsigned int r = 0; r < NUM_ROW - (WINNING_PUCKS - 1); r++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                set[i] = cs[r + i];
            }
            score += scoreSet(set, p);
        }
    }
    // diagonals
    for (unsigned int r = 0; r < NUM_ROW - (WINNING_PUCKS - 1); r++) {
        for (unsigned int c = 0; c < NUM_COL; c++) {
            rs[c] = b[r][c];
        }
        for (unsigned int c = 0; c < NUM_COL - (WINNING_PUCKS - 1); c++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                set[i] = b[r + i][c + i];
            }
            score += scoreSet(set, p);
        }
    }
    for (unsigned int r = 0; r < NUM_ROW - (WINNING_PUCKS - 1); r++) {
        for (unsigned int c = 0; c < NUM_COL; c++) {
            rs[c] = b[r][c];
        }
        for (unsigned int c = 0; c < NUM_COL - (WINNING_PUCKS - 1); c++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                set[i] = b[r + WINNING_PUCKS - 1 - i][c + i];
            }
            score += scoreSet(set, p);
        }
    }
    return score;
}

/**
 * function to find the score of a set of WINNING_PUCKS spots
 * @param v - the row/column to check
 * @param p - the player to check against
 * @return - the score of the row/column
 */
int scoreSet(vector<unsigned int> v, unsigned int p) {
    unsigned int good = 0; // points in favor of p
    unsigned int bad = 0; // points against p
    unsigned int empty = 0; // neutral spots
    for (unsigned int i = 0; i < v.size(); i++) { // just enumerate how many of each
        good += (v[i] == p) ? 1 : 0;
        bad += (v[i] == PLAYER || v[i] == COMPUTER) ? 1 : 0;
        empty += (v[i] == 0) ? 1 : 0;
    }
    // bad was calculated as (bad + good), so remove good
    bad -= good;
    return heurFunction(good, bad, empty);
}

/**
 * """heuristic function"""
 * @param g - good points
 * @param b - bad points
 * @param z - empty spots
 * @return - the score as tabulated
 */
// int heurFunction(unsigned int g, unsigned int b, unsigned int z) {
//  int score = 0;
//  if (g == 4) { score += 500001; } // preference to go for winning move vs. block
//  else if (g == 3 && z == 1) { score += 5000; }
//  else if (g == 2 && z == 2) { score += 500; }
//  else if (b == 2 && z == 2) { score -= 501; } // preference to block
//  else if (b == 3 && z == 1) { score -= 5001; } // preference to block
//  else if (b == 4) { score -= 500000; }
//  return score;
// }

int heurFunction(unsigned int g, unsigned int b, unsigned int z) {
    int score = 0;
    if (g == WINNING_PUCKS) { score += 500001; } // preference to go for winning move vs. block
    else if (g > z) { score += 5000; }
    else if (g == z) { score += 500; }
    else if (b == z) { score -= 501; } // preference to block
    else if (b > z) { score -= 5001; } // preference to block
    else if (b == WINNING_PUCKS) { score -= 500000; }
    return score;
}

/**
 * function to determine if a winning move is made
 * @param b - the board to check
 * @param p - the player to check against
 * @return - whether that player can have a winning move
 */
bool winningMove(vector<vector<int> > &b, unsigned int p) {
    unsigned int winSequence = 0; // to count adjacent pieces
    // for horizontal checks
    for (unsigned int c = 0; c < NUM_COL - (WINNING_PUCKS - 1); c++) { // for each column
        for (unsigned int r = 0; r < NUM_ROW; r++) { // each row
            for (int i = 0; i < WINNING_PUCKS; i++) { // recall you need WINNING_PUCKS to win
                if ((unsigned int)b[r][c + i] == p) { // if not all pieces match
                    winSequence++; // add sequence count
                }
                if (winSequence == WINNING_PUCKS) { return true; } // if WINNING_PUCKS in row
            }
            winSequence = 0; // reset counter
        }
    }
    // vertical checks
    for (unsigned int c = 0; c < NUM_COL; c++) {
        for (unsigned int r = 0; r < NUM_ROW - (WINNING_PUCKS - 1); r++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                if ((unsigned int)b[r + i][c] == p) {
                    winSequence++;
                }
                if (winSequence == WINNING_PUCKS) { return true; }
            }
            winSequence = 0;
        }
    }
    // the below two are diagonal checks
    for (unsigned int c = 0; c < NUM_COL - (WINNING_PUCKS - 1); c++) {
        for (unsigned int r = 3; r < NUM_ROW; r++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                if ((unsigned int)b[r - i][c + i] == p) {
                    winSequence++;
                }
                if (winSequence == WINNING_PUCKS) { return true; }
            }
            winSequence = 0;
        }
    }
    for (unsigned int c = 0; c < NUM_COL - (WINNING_PUCKS - 1); c++) {
        for (unsigned int r = 0; r < NUM_ROW - (WINNING_PUCKS - 1); r++) {
            for (int i = 0; i < WINNING_PUCKS; i++) {
                if ((unsigned int)b[r + i][c + i] == p) {
                    winSequence++;
                }
                if (winSequence == WINNING_PUCKS) { return true; }
            }
            winSequence = 0;
        }
    }
    return false; // otherwise no winning move
}

/**
 * sets up the board to be filled with empty spaces
 * also used to reset the board to this state
 */
void initBoard() {
    for (unsigned int r = 0; r < NUM_ROW; r++) {
        for (unsigned int c = 0; c < NUM_COL; c++) {
            board[r][c] = 0; // make sure board is empty initially
        }
    }
}

/**
 * function to copy board state to another 2D vector
 * ie. make a duplicate board; used for mutating copies rather
 * than the original
 * @param b - the board to copy
 * @return - said copy
 */
vector<vector<int> > copyBoard(vector<vector<int> > b) {
    vector<vector<int>> newBoard(NUM_ROW, vector<int>(NUM_COL));
    for (unsigned int r = 0; r < NUM_ROW; r++) {
        for (unsigned int c = 0; c < NUM_COL; c++) {
            newBoard[r][c] = b[r][c]; // just straight copy
        }
    }
    return newBoard;
}

/**
 * prints the board to console out
 * @param b - the board to print
 */
void printBoard(vector<vector<int> > &b) {
    for (unsigned int i = 0; i < NUM_COL; i++) {
        cout << " " << i;
    }
    cout << endl << "---------------" << endl;
    for (unsigned int r = 0; r < NUM_ROW; r++) {
        for (unsigned int c = 0; c < NUM_COL; c++) {
            cout << "|";
            switch (b[NUM_ROW - r - 1][c]) {
            case 0: cout << " "; break; // no piece
            case 1: cout << "O"; break; // one player's piece
            case 2: cout << "X"; break; // other player's piece
            }
            if (c + 1 == NUM_COL) { cout << "|"; }
        }
        cout << endl;
    }
    cout << "---------------" << endl;
    cout << endl;
}

/**
 * handler for displaying error messages
 * @param t - the type of error to display
 */
void errorMessage(int t) {
    if (t == 1) { // non-int input
        cout << "Use a value 0.." << NUM_COL - 1 << endl;
    }
    else if (t == 2) { // out of bounds
        cout << "That is not a valid column." << endl;
    }
    else if (t == 3) { // full column
        cout << "That column is full." << endl;
    }
    cout << endl;
}

/**
 * main driver
 */
int main(int argc, char** argv) {
    // int i = -1; bool flag = false;
    // if (argc == 2) {
    //  istringstream in(argv[1]);
    //  if (!(in >> i)) { flag = true; }
    //  if (i > (int)(NUM_ROW * NUM_COL) || i <= -1) { flag = true; }
    //  if (flag) { cout << "Invalid command line argument, using default depth = 5." << endl; }
    //  else { MAX_DEPTH = i; }
    // }

    if(argc <= 1){
        cout << "No arguments fed. Terminating";
        return 0;
    }
    if(argc == 4){


        int gridSize = atoi(argv[1]);
        int diskAmount = atoi(argv[2]);
        bool firstTurn = (bool)argv[3];

        if(gridSize < 3 || gridSize > 10){
            cout << "Incorrect Grid size";
            return 0;
        }
        if(diskAmount < 1 || diskAmount > gridSize){
            cout << "Incorrect disk amount";
            return 0;
        }

        NUM_COL = gridSize;
        NUM_ROW = gridSize;
        WINNING_PUCKS = diskAmount;
        FIRST_PLAYER = firstTurn;
    }
    else{
        cout << "Incorrect amount of arguments. Terminating";
        return 0;
    }

    //cout << NUM_COL << endl << WINNING_PUCKS << endl << FIRST_PLAYER << endl;

    initBoard(); // initial setup
    playGame(); // begin the game
    
    return 0; // exit state
}

It looks to me that you didn't change one of the hard-coded values from your earlier version of the game.在我看来,您没有更改游戏早期版本中的硬编码值之一。 On line 336, you have在第 336 行,你有

        for (unsigned int r = 3; r < NUM_ROW; r++) {

This is only correct when WINNING_PUCKS is set to 4. The general case should be:这仅在WINNING_PUCKS设置为 4 时正确。一般情况应该是:

        for (unsigned int r = (WINNING_PUCKS - 1); r < NUM_ROW; r++) {

Note that while this part should now work correctly, when I ran it, it still crashes when an end-game is reached with the error message:请注意,虽然这部分现在应该可以正常工作,但当我运行它时,它仍然会在游戏结束时崩溃并显示错误消息:

double free or corruption (out)
Aborted (core dumped)

I haven't determined what caused this yet.我还没有确定是什么原因造成的。

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