[英]How can serial some goroutings to be finish
I have a Go Project sample, trying to simulate something like baking 1000 pizza concurrency but the oven just has 10 parts to put the pizza.我有一个 Go 项目示例,试图模拟类似烘烤 1000 个披萨并发的东西,但烤箱只有 10 个部件来放置披萨。 I developed like this, but goroutines are deadlocked.
我是这样开发的,但是goroutines死锁了。 would anyone help
谁能帮忙
package main
import (
"fmt"
"sync"
"time"
)
type Material struct {
material int
mutex sync.Mutex
}
var (
mOven sync.Mutex
inOven int
)
func main() {
rawMaterial := Material{material: 10000}
var waitGroup sync.WaitGroup
for i := 0; i < 1000; i++ {
waitGroup.Add(1)
go perparePizza(&waitGroup, &rawMaterial, i)
}
waitGroup.Wait()
fmt.Println("finished with remained material:", rawMaterial.material)
}
func perparePizza(wg *sync.WaitGroup, m *Material, num int) {
defer wg.Done()
fmt.Println("Preparing Pizza:", num)
m.mutex.Lock()
m.material--
m.mutex.Unlock()
// time.Sleep(time.Second * 2)
var isCooking chan bool
for {
ovenManeger(num, isCooking)
select {
case <-isCooking:
putInOven(num)
default:
fmt.Println("waiting for accepting cook!", num)
time.Sleep(time.Second)
}
}
fmt.Printf("Pizza %d is ready \n", num)
}
func ovenManeger(num int, couldPleaseCook chan bool) {
if inOven < 10 {
mOven.Lock()
inOven = inOven + 1
couldPleaseCook <- true
mOven.Unlock()
}
}
func putInOven(num int) {
fmt.Println("putInOven", num)
time.Sleep(time.Second * 30)
mOven.Lock()
inOven = inOven - 1
mOven.Unlock()
}
error raise when 10 oven part filled with deadlocking当 10 个烤箱部分充满死锁时会引发错误
Preparing Pizza: 9 Preparing Pizza: 0 Preparing Pizza: 1 Preparing Pizza: 2 Preparing Pizza: 3 Preparing Pizza: 4 Preparing Pizza: 5 Preparing Pizza: 6 Preparing Pizza: 7 Preparing Pizza: 8 fatal error: all goroutines are asleep - deadlock!准备披萨:9 准备披萨:0 准备披萨:1 准备披萨:2 准备披萨:3 准备披萨:4 准备披萨:5 准备披萨:6 准备披萨:7 准备披萨:8 致命错误:所有 goroutines 都在睡觉 - 死锁!
I changed Like this, but I think there would be a better solution too.我像这样改变了,但我认为也会有更好的解决方案。
package main
import (
"fmt"
"sync"
"time"
)
type Material struct {
material int
mutex sync.RWMutex
}
var readValue = make(chan int)
var writeValue = make(chan int)
func set(newValue int) {
writeValue <- newValue
}
func read() int {
return <-readValue
}
func backing() {
var value int
var internalCounter int
for {
select {
case newValue := <-writeValue:
internalCounter = internalCounter + 1
value = newValue
putInOven(value)
case readValue <- value:
internalCounter = internalCounter - 1
}
}
}
func main() {
rawMaterial := Material{material: 10000}
var waitGroup sync.WaitGroup
for i := 1; i <= 100; i++ {
waitGroup.Add(1)
go perparePizza(&waitGroup, &rawMaterial, i)
}
for i := 0; i < 10; i++ {
go backing()
}
waitGroup.Wait()
fmt.Println("finished with remained material:", rawMaterial.material)
}
func perparePizza(wg *sync.WaitGroup, m *Material, num int) {
defer wg.Done()
// fmt.Println("Preparing Pizza:", num)
m.mutex.Lock()
m.material--
m.mutex.Unlock()
// time.Sleep(time.Second * 2)
set(num)
fmt.Printf("Pizza %d is ready \n", num)
}
func putInOven(num int) {
// fmt.Println("putInOven", num)
time.Sleep(time.Second * 3)
}
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