[英]Despite my eventlistener, my function will still run regardless
I'm trying to make a game and a form that gets information from the user via an input.我正在尝试制作一个游戏和一个通过输入从用户那里获取信息的表单。 I would like my function that starts the game to run after the user places an input and clicks my "play game" button, but the function that starts the game will run regardless of whether or not the button is pressed.我希望启动游戏的 function 在用户输入并单击我的“玩游戏”按钮后运行,但是无论是否按下按钮,启动游戏的 function 都会运行。 Thanks.谢谢。
"use strict";
window.onload = main;
function main()
{
var symbolAmount = 0;
document.getElementById("numSymbols").value = symbolAmount;
//symbolAmount cannot be greater than 8
if (symbolAmount > 8)
{
symbolAmount = 8;
}
document.getElementById('startButton').addEventListener("click", startGame(symbolAmount));
}
function startGame(symbolAmount)
{
//getting rid of the startup form
//symbols array being loaded and the various variables for the table setup
var symbols = new Array("!", "@", "#", "$", ";", "+", "*", "&");
var gameHtmlInfo = "<table id= 'gameTable' \
style= \
'width:60%; \
margin-left:20%:\
max-height:60%; \
'>";
var columnCount;
var rowCount;
//setting the columns and rows for the table
if ((symbolAmount*2 === 4) || (symbolAmount*2 === 16))
{
columnCount = (symbolAmount/2);
rowCount = (symbolAmount/2);
}
else
{
columnCount = symbolAmount;
rowCount = 2;
}
//making the tables
for(var i = 0; i < rowCount; i++)
{
gameHtmlInfo += "<tr class='rows'>";
//making the cells
for(var j = 0; j < columnCount; j++)
{
gameHtmlInfo += "<td class='card'>" + symbols[j] + "</td>";
symbols.shift();
}
gameHtmlInfo += "</tr>";
}
gameHtmlInfo += "</table>";
}
You actually call the startGame
function when registering the event.你实际上在注册事件时调用了startGame
function。 Try wrapping the function with either arrow-function or just a normal funcion:尝试用箭头函数或普通函数包装 function:
document.getElementById('startButton').addEventListener("click", () => startGame(symbolAmount));
The curent code immediately invokes your startGame
function as you create a subscription to the click event of your button.当您创建对按钮点击事件的订阅时,当前代码会立即调用您的startGame
function。
change your function to return a callback like so.更改您的 function 以返回这样的回调。
function startGame(symbolAmount) {
return function () {
//getting rid of the startup form
//symbols array being loaded and the various variables for the table setup
var symbols = new Array("!", "@", "#", "$", ";", "+", "*", "&");
var gameHtmlInfo = "<table id= 'gameTable' \
style= \
'width:60%; \
margin-left:20%:\
max-height:60%; \
'>";
var columnCount;
var rowCount;
//setting the columns and rows for the table
if ((symbolAmount * 2 === 4) || (symbolAmount * 2 === 16)) {
columnCount = (symbolAmount / 2);
rowCount = (symbolAmount / 2);
}
else {
columnCount = symbolAmount;
rowCount = 2;
}
//making the tables
for (var i = 0; i < rowCount; i++) {
gameHtmlInfo += "<tr class='rows'>";
//making the cells
for (var j = 0; j < columnCount; j++) {
gameHtmlInfo += "<td class='card'>" + symbols[j] + "</td>";
symbols.shift();
}
gameHtmlInfo += "</tr>";
}
gameHtmlInfo += "</table>";
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.