[英]Nodejs returns undefined when importing function from file
im kinda new to nodejs and trying to get this here working, but whatever I try it either return undefined or [function: online].我对 nodejs 有点陌生,并试图让它在这里工作,但无论我尝试什么,它要么返回 undefined 要么返回 [function: online]。 As you can see ive made a function in online.js and export the function. Then in app.js I require the file, then console log the const如您所见,我在 online.js 中创建了一个 function 并导出了 function。然后在 app.js 中我需要该文件,然后控制台记录 const
// app.js
var express = require('express');
var app = express();
app.set('view engine', 'ejs');
var PORT = 3000;
const online = require('./online');
app.use('/public', express.static('./public/'));
app.get('/', function(req, res) {
res.status(200);
res.render('index');
});
app.listen(PORT, function(err) {
if (err) console.log(err);
console.log("Server listening on PORT", PORT);
console.log(online);
});
// online.js
function online() {
var steamServerStatus = require('steam-server-status');
steamServerStatus.getServerStatus(
'oslo14.spillvert.no', 28215, function onlinePlayers(serverInfo) {
if (serverInfo.error) {
console.log(serverInfo.error);
} else {
console.log("game: " + serverInfo.gameName);
console.log("server name: " + serverInfo.serverName);
console.log("players: " + serverInfo.numberOfPlayers + "/" + serverInfo.maxNumberOfPlayers);
}
})
};
module.exports = online();
When running app.js
I get this output:运行app.js
时,我得到这个 output:
Server listening on PORT 3000
undefined
You don't know whether getServerStatus
succeeded or failed until the callback function is called.直到调用回调 function 才知道getServerStatus
是成功还是失败。 So you should return a Promise from your online
function and resolve that promise in the onlinePlayers
callback.因此,您应该从online
function 返回 Promise,并在onlinePlayers
回调中解析该 promise。 You can await it from any async function (ie: make your app.listen
callback async ).您可以从任何异步 function 等待它(即:让您的app.listen
回调异步)。 The reject path will cause an exception where the online()
call was awaited.拒绝路径将导致等待online()
调用的异常。
app.listen(PORT, async function(err){
if (err) console.log(err);
console.log("Server listening on PORT", PORT);
console.log(await online());
}
function online() {
return new Promise((resolve, reject) => {
var steamServerStatus = require('steam-server-status');
steamServerStatus.getServerStatus(
'oslo14.spillvert.no', 28215, function onlinePlayers(serverInfo) {
if (serverInfo.error) {
reject(serverInfo.error);
} else {
console.log("game: " + serverInfo.gameName);
console.log("server name: " + serverInfo.serverName);
console.log("players: " + serverInfo.numberOfPlayers + "/" +
serverInfo.maxNumberOfPlayers);
resolve(serverInfo); // or 'true' or whatever you wanted to log
}
});
});
}
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