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如何将颤振包分离到另一个文件中,然后在 main.dart 中调用它?

[英]How do I separate a flutter package into another file then call it in main.dart?

I have this simple code in my main.dart which gets the user's current geolocation what I want to do is to create a separate file like get_geolocation.dart and then call it back in my main.dart just to make my main.dart file cleaner, less code in it and more organized.我的 main.dart 中有这个简单的代码,它可以获取用户当前的地理位置我想要做的是创建一个单独的文件,如 get_geolocation.dart 然后在我的 main.dart 中调用它只是为了让我的 main.dart 文件更干净,其中的代码更少,更有条理。 Here's my main.dart code:这是我的 main.dart 代码:

import 'package:flutter/material.dart';
import 'package:geolocator/geolocator.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return const MaterialApp(
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  Position? _position;

  void _getCurrentLocation() async {
    Position position = await _determinePosition();
    setState(() {
      _position = position;
    });
  }

  Future<Position> _determinePosition() async {
    LocationPermission permission;
    permission = await Geolocator.checkPermission();
    if(permission== LocationPermission.denied) {
      permission = await Geolocator.requestPermission();
      if(permission == LocationPermission.denied){
        return Future.error('Location Permissions are denied');
      }
    }

    return await Geolocator.getCurrentPosition();
    }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('geolocator'),
        centerTitle: true,
      ),
      body: Center(
        child: _position != null
            ? Text('Current position: ' + _position.toString())
            : Text('No Location Data'),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _getCurrentLocation,
        tooltip: 'increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}

Using underscore in method names, class and variables makes it private.在方法名、类和变量中使用下划线使其成为私有的。 so you can only access it where it defined.所以你只能在它定义的地方访问它。 In your code, it's in main.dart.在您的代码中,它位于 main.dart 中。 Here I have removed underscores in get_geolocation.dart.这里我删除了 get_geolocation.dart 中的下划线。

Here I did just like @Omi shah told in comments.在这里,我就像@Omi shah 在评论中所说的那样。

  1. Extract the widget and moved in to a new file.提取小部件并移入新文件。
  2. import the package name.导入包名。

Change as you want.随心所欲地改变。

main.dart主要.dart

import 'package:flutter/material.dart';
// import 'package:geolocator/geolocator.dart';

import 'get_geolocation.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return  MaterialApp(
      home: HomePage(),
    );
  }
}

get_geolocation.dart get_geolocation.dart

import 'package:flutter/material.dart';

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  Position? _position;

  void getCurrentLocation() async {
    Position position = await determinePosition();
    setState(() {
      _position = position;
    });
  }

  Future<Position> determinePosition() async {
    LocationPermission permission;
    permission = await Geolocator.checkPermission();
    if(permission== LocationPermission.denied) {
      permission = await Geolocator.requestPermission();
      if(permission == LocationPermission.denied){
        return Future.error('Location Permissions are denied');
      }
    }

    return await Geolocator.getCurrentPosition();
    }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('geolocator'),
        centerTitle: true,
      ),
      body: Center(
        child: _position != null
            ? Text('Current position: ' + _position.toString())
            : Text('No Location Data'),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _getCurrentLocation,
        tooltip: 'increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}

You could create a class to keep your methods and interfaces to geolocation services.您可以创建一个类来保持您的方法和接口与地理定位服务。

file: lib/src/utils/location_controller.dart文件:lib/src/utils/location_controller.dart

class LocationController {
  LocationController();

  // This way you create only one instance of Geolocator
  // instead of creating a new instance every time the method is called
  late final geolocator = Geolocator();

  Future<Position> get myPosition async {
    // Place additional logic
    return await geolocator.getCurrentPosition();
  }
}

Import this class in any widget:在任何小部件中导入此类:

class _HomePageState extends State<HomePage> {
  late final locationController = LocationController();
  Position? _position;

  void _getCurrentLocation() async {
    final position = await locationController.myPosition;
    setState(() {
      _position = position;
    });
  }

If this "controller" becomes heavy to initialize, you might want to instantiate it in your main and pass down the tree as a parameter or use another method such as Provider.如果这个“控制器”变得难以初始化,您可能希望在 main 中实例化它并将树作为参数向下传递或使用其他方法,例如 Provider。

You can create your apps in flutter using the skeleton template:您可以使用骨架模板在 Flutter 中创建应用程序:

flutter create -t skeleton my_app 

It will give some ideia on how to structure your files and lots of best practices.它将提供一些关于如何构建文件和许多最佳实践的想法。

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