[英]Rust: Strange state-based rounding behaviour on f32
When computing the dot-product of two nalgebra::Vector3
structs using specific values, I get the following behaviour ( link to playground ):当使用特定值计算两个nalgebra::Vector3
结构的点积时,我得到以下行为( 链接到操场):
use nalgebra::{Point3, Vector3}; // 0.31.0
fn dot(v1: Vector3<f32>, v2: Vector3<f32>) -> f32 {
v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
}
fn main() {
println!("Run 1:");
let u = Vector3::new(1000., -1000., 0.);
let v = Vector3::new(-0.69294637441651, 0.720989108085632, 0.);
println!(
"self-written dot-product: \t{:.32}",
dot(u, v)
);
println!(
"nalgebra dot-product: \t\t{:.32}",
u.dot(&v)
);
println!("\nRun2:");
let u = Vector3::new(1000., -1000., 0.);
let v = Vector3::new(-0.69294637441651, 0.720989108085632, 0.);
println!(
"nalgebra dot-product: \t\t{:.32}",
u.dot(&v)
);
}
Output:输出:
Run 1:
self-written dot-product: -1413.93554687500000000000000000000000
nalgebra dot-product: -1413.93554687500000000000000000000000
Run2:
nalgebra dot-product: -1413.93548250214189465623348951339722
I must be able to rely on the computation to always be the same.我必须能够依靠计算始终保持不变。 Any thoughts?有什么想法吗?
Related to my previous question, which I closed due to non-working examples previous question与我之前的问题相关,由于非工作示例,我关闭了之前的问题
As @aedm has mentioned in the comment, your dot()
function is the cause for this behavior.正如@aedm 在评论中提到的那样,您的dot()
函数是导致这种行为的原因。 As a beginner rustacean it wasn't quite obvious to me how it is exactly a cause, so I put an explanation here.作为一个初学者,我不太清楚这到底是什么原因,所以我在这里解释一下。
When you define variables for the first time,第一次定义变量时,
9| println!("Run 1:");
10| let u = Vector3::new(1000., -1000., 0.);
11| let v = Vector3::new(-0.69294637441651, 0.720989108085632, 0.);
Rust compiler doesn't know exact type of the values, it only understands that it's float
. Rust 编译器不知道值的确切类型,它只知道它是float
。 And if there would be no extra information, the compiler would fall for f64
as a default float type in Rust .如果没有额外的信息,编译器会选择f64
作为Rust 中的默认浮点类型。
When you call dot(u, v)
- you're letting the compiler know the exact types because you specified them on function declaration:当您调用dot(u, v)
- 您让编译器知道确切的类型,因为您在函数声明中指定了它们:
3| fn dot(v1: Vector3<f32>, v2: Vector3<f32>) -> f32 {
The compiler is now certain that the values of u
and v
are of a type f32
.编译器现在可以确定u
和v
的值属于f32
类型。
Then you're using .dot()
method, which can handle both f32
and f64
.然后你使用.dot()
方法,它可以处理f32
和f64
。 The type of u
and v
is already defined as f32
, and the type of variables cannot be changed, but cause .dot()
can handle f32
, it makes the compiler happy. u
和v
的类型已经定义为f32
,变量的类型不能改变,但是由于.dot()
可以处理f32
,这让编译器很高兴。 At this point you get:此时你得到:
Run 1:
-1413.93554687500000000000000000000000
-1413.93554687500000000000000000000000
After that you're defining new variables with the same names - again the compiler has no explicit information about the type of the variables.之后,您将定义具有相同名称的新变量 - 编译器再次没有关于变量类型的明确信息。 But this time there's no dot(u, v)
call, only .dot()
and the latter one doesn't require f32
, so the compiler goes for the default f64
.但是这次没有dot(u, v)
调用,只有.dot()
并且后者不需要f32
,所以编译器使用默认的f64
。 In the end you get:最后你得到:
Run2:
-1413.93548250214189465623348951339722
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