[英]Game Crashing When Loading Main Scene On Some Android Devices
Hey guys I'm in desperate need of help with this problem.嘿伙计们,我迫切需要解决这个问题的帮助。 We have an game built and released to the Google Play Store.
我们制作了一款游戏并发布到了 Google Play 商店。 The game runs perfectly fine on my phone and many others.
游戏在我的手机和许多其他设备上运行得非常好。 The issue is that the game crashes when loading our main scene only on a minority percentage of Android devices.
问题是,当仅在少数 Android 设备上加载我们的主场景时,游戏会崩溃。 This is still big a problem though.
不过,这仍然是个大问题。
Some devices that have the problems:一些有问题的设备:
There is some info we've gathered that makes this even more confusing:我们收集的一些信息使这更加令人困惑:
We tried removing most third party SDKs but it still crashed我们尝试删除大多数第三方 SDK,但它仍然崩溃
Other relevant info:其他相关信息:
I'll keep adding more info the post once we gain more.一旦我们获得更多信息,我将继续在帖子中添加更多信息。 If anyone has any ideas or has experienced something like this then I would really appreciate the help.
如果有人有任何想法或经历过类似的事情,那么我将非常感谢您的帮助。 Thank you in advance!
先感谢您!
I have tested your app and I think this will be useful for you.我已经测试了您的应用程序,我认为这对您很有用。 PAY ATTENTION to
注意
>>> com.HappyHedgehog.IdleBounceHeroes <<<
uid: 11015
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR),
fault addr 0x60
Cause: null pointer dereference
Part of the error.部分错误。 I think It can't get access to something or gets null.
我认为它无法访问某些东西或获取 null。
Full error message:完整的错误信息:
java.lang.Error: FATAL EXCEPTION [main] Unity version: 2021.2.13f1 Device model: Xiaomi Redmi S2 Device fingerprint: xiaomi/ysl/ysl:8.1.0/OPM1.171019.011/V10.3.1.0.OEFMIXM:user/release-keys Build Type: Release Scripting Backend: IL2CPP ABI: armeabi-v7a Strip Engine Code: true java.lang.Error: FATAL EXCEPTION [main] Unity version: 2021.2.13f1 Device model: Xiaomi Redmi S2 Device fingerprint: xiaomi/ysl/ysl:8.1.0/OPM1.171019.011/V10.3.1.0.OEFMIXM:user/ release-keys 构建类型:发布脚本后端:IL2CPP ABI:armeabi-v7a 剥离引擎代码:true
Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2021.2.13f1 (90b6766da538)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'xiaomi/ysl/ysl:8.1.0/OPM1.171019.011/V10.3.1.0.OEFMIXM:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2022-08-08 13:57:24+0500 pid: 28532, tid: 28604, name: UnityGfxDeviceW >>> com.HappyHedgehog.IdleBounceHeroes <<< uid: 11015 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x60 Cause: null pointer dereference r0 00000048 r1 00000000 r2 00000008 r3 40000000 r4 82386020 r5 01900100 r6 00000002 r7 80ed8c60 r8 00000001 r9 00000000 r10 00000000 r11 82379668 ip a4fa3d5c sp 77f3e4c8 lr 8a21e108 pc 8a21e108引起:java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** ** * *** *** 版本 '2021.2.13f1 (90b6766da538)',构建类型 'Release',脚本后端 'il2cpp',CPU 'armeabi-v7a' 构建指纹:'xiaomi/ysl/ysl:8.1.0/OPM1 .171019.011/V10.3.1.0.OEFMIXM:user/release-keys' Revision: '0' ABI: 'arm' 时间戳: 2022-08-08 13:57:24+0500 pid: 28532, tid: 28604, name : UnityGfxDeviceW >>> com.HappyHedgehog.IdleBounceHeroes <<< uid: 11015 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x60 Cause: null pointer dereference r0 00000048 r1 00000000 r2 00000008 r3 40000000 r4 82386020 r5 01900100 r6 00000002 r7 80ed8c60 r8 00000001 r9 00000000 r10 00000000 r11 82379668 ip a4fa3d5c sp 77f3e4c8 lr 8a21e108 pc 882
backtrace: #00 pc 007d8108 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #01 pc 007d6cd8 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #02 pc 007d7c80 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #03 pc 007d7858 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #04 pc 00590ad0 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #05 pc 00536278 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #06 pc 0010c7f5 /data/app/com.HappyHedgeh backtrace: #00 pc 007d8108 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #01 pc 007d6cd8 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q= =/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #02 pc 007d7c80 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #03 pc 007d7858 / data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #04 pc 00590ad0 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity .so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #05 pc 00536278 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #06 pc 0010c7f5 /data/app/com.HappyHedgeh og.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #07 pc 00126821 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #08 pc 00126925 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #09 pc 004e981c /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #10 pc 00634097 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #11 pc 00634d7f /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #12 pc 0062e4a7 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm
og.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #07 pc 00126821 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a ) #08 pc 00126925 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #09 pc 004e981c /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q== /lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #10 pc 00634097 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #11 pc 00634d7f /data /app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #12 pc 0062e4a7 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm /libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #13 pc 001baa23 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #14 pc 00047a1f /system/lib/libc.so (__pthread_start(void*)+22) (BuildId: 455f9e023a86fc21ca8f19f464f56db2) #15 pc 0001b31d /system/lib/libc.so (__start_thread+32) (BuildId: 455f9e023a86fc21ca8f19f464f56db2)
/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #13 pc 001baa23 /data/app/com.HappyHedgehog.IdleBounceHeroes-Zj0Q3i8jZbOmRJDrVblF9Q==/lib/arm/libunity.so (BuildId: cf27a02556a0eed15af1ae5beb2cbe0adf18284a) #14 pc 00047a1f /system/lib/libc .so (__pthread_start(void*)+22) (BuildId: 455f9e023a86fc21ca8f19f464f56db2) #15 pc 0001b31d /system/lib/libc.so (__start_thread+32) (BuildId: 455f9e023a86fc21ca8f19f464f56db2)
at libunity.0x7d8108(Native Method)
at libunity.0x7d6cd8(Native Method)
at libunity.0x7d7c80(Native Method)
at libunity.0x7d7858(Native Method)
at libunity.0x590ad0(Native Method)
at libunity.0x536278(Native Method)
at libunity.0x10c7f5(Native Method)
at libunity.0x126821(Native Method)
at libunity.0x126925(Native Method)
at libunity.0x4e981c(Native Method)
at libunity.0x634097(Native Method)
at libunity.0x634d7f(Native Method)
at libunity.0x62e4a7(Native Method)
at libunity.0x1baa23(Native Method)
at libc.__pthread_start(void*)(__pthread_start:22)
at libc.__start_thread(__start_thread:32)
With the help of @YGreater and his crash logs I was able to narrow the issue down to a graphical problem.在@YGreater 和他的崩溃日志的帮助下,我能够将问题缩小到图形问题。 It had to do with how some phones loaded the textures from our game.
这与某些手机如何从我们的游戏中加载纹理有关。 Had to rework the way that we loaded some resources and changed some references.
不得不重新设计我们加载一些资源并更改一些引用的方式。 It works now!
现在可以了!
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