[英]Hero widget transition conflict with other animations
I'm trying to achieve the Hero & shake upright animation result attached gif here.我正在努力实现 Hero & shake upright animation 结果附加gif在这里。 This is the result I got so far.
这是我到目前为止得到的结果。
Seems like the Hero widget conflicts with the animation I've applied.似乎英雄小部件与我申请的 animation 冲突。 It seems to be working for the
200
& 300
card.它似乎适用于
200
和300
卡。 But when 100
is tapped, it seems to be working differently.但是当点击
100
时,它的工作方式似乎有所不同。 Attached below are the code for the demo above.下面附上上面演示的代码。
Tried using WidgetsBinding.instance.addPostFrameCallback
and SchedulerBinding.instance.addPersistentFrameCallback
.尝试使用
WidgetsBinding.instance.addPostFrameCallback
和SchedulerBinding.instance.addPersistentFrameCallback
。
Is there any way to get the expected result instead of using the code I've used?有什么方法可以得到预期的结果而不是使用我用过的代码吗?
dummy_data.dart虚拟数据.dart
class _DummyData {
final IconData icons;
final Color colors;
final String backText;
const _DummyData(this.icons, this.colors, this.backText);
}
const List<_DummyData> _datas = [
_DummyData(Icons.abc, Colors.blue, '100'),
_DummyData(Icons.alarm, Colors.red, '200'),
_DummyData(Icons.shop, Colors.green, '300'),
];
playground_list.dart playground_list.dart
class PlayGroundList extends StatelessWidget {
const PlayGroundList({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: CustomScrollView(
slivers: [
const SliverToBoxAdapter(child: SizedBox(height: 50)),
SliverList(
delegate: SliverChildBuilderDelegate(
childCount: _datas.length,
(context, index) => PlayGroundCardWidget(dummy: _datas[index]),
),
),
],
),
);
}
}
playground_card_widget.dart playground_card_widget.dart
class PlayGroundCardWidget extends StatelessWidget {
final _DummyData dummy;
const PlayGroundCardWidget({super.key, required this.dummy});
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.symmetric(horizontal: 5.w, vertical: 1.5.h),
height: 350,
child: GestureDetector(
onTap: () => Navigator.push(
context,
PageRouteBuilder(
transitionsBuilder: (context, animation, _, child) =>
FadeTransition(
opacity: Tween(
begin: 0.0,
end: 1.0,
).chain(CurveTween(curve: Curves.ease)).animate(animation),
child: child,
),
pageBuilder: (context, _, __) => PlayGroundDetail(dummy: dummy),
),
),
child: Stack(
alignment: Alignment.center,
children: [
Positioned.fill(
child: Hero(
tag: dummy.colors.value,
child: Material(color: dummy.colors),
),
),
Align(
alignment: Alignment.topCenter,
child: Hero(
tag: dummy.backText,
child: Material(
color: Colors.transparent,
child: Text(
dummy.backText,
textAlign: TextAlign.center,
style: const TextStyle(
fontWeight: FontWeight.bold,
color: Colors.black,
fontSize: 140.0,
),
),
),
),
),
Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(height: 3.h),
Expanded(
flex: 12,
child: Hero(
tag: dummy.icons,
child: Icon(dummy.icons, size: 60.0),
),
),
],
),
],
),
),
);
}
}
playground_detail.dart playground_detail.dart
const _shakeDuration = Duration(milliseconds: 900);
class PlayGroundDetail extends StatefulWidget {
final _DummyData dummy;
const PlayGroundDetail({super.key, required this.dummy});
@override
State<PlayGroundDetail> createState() => _PlayGroundDetailState();
}
class _PlayGroundDetailState extends State<PlayGroundDetail>
with TickerProviderStateMixin {
late final PageController _pageController;
@override
void initState() {
super.initState();
_pageController = PageController();
}
@override
void dispose() {
super.dispose();
_pageController.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: [
CustomScrollView(
slivers: [
const SliverToBoxAdapter(child: SizedBox(height: 50)),
SliverToBoxAdapter(
child: SizedBox(
height: 350,
child: Stack(
children: [
Positioned.fill(
child: Hero(
tag: widget.dummy.colors.value,
child: Material(color: widget.dummy.colors),
),
),
Align(
alignment: Alignment.topCenter,
child: Hero(
tag: widget.dummy.backText,
child: Material(
color: Colors.transparent,
child: ShakeTransitionWidget(
axis: Axis.vertical,
duration: _shakeDuration,
offset: 30,
child: Text(
widget.dummy.backText,
textAlign: TextAlign.center,
style: const TextStyle(
fontWeight: FontWeight.bold,
color: Colors.black,
fontSize: 140.0,
),
),
),
),
),
),
Center(
child: Hero(
tag: widget.dummy.icons,
child: ShakeTransitionWidget(
axis: Axis.vertical,
offset: 5,
duration: _shakeDuration,
child: Icon(widget.dummy.icons, size: 60.0),
),
),
),
],
),
),
),
],
),
],
),
);
}
}
shake_transition_widget.dart shake_transition_widget.dart
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
class ShakeTransitionWidget extends StatefulWidget {
final Widget child;
final Duration duration;
final double offset;
final Axis axis;
const ShakeTransitionWidget({
super.key,
required this.child,
required this.duration,
required this.offset,
required this.axis,
});
@override
State<ShakeTransitionWidget> createState() => _ShakeTransitionWidgetState();
}
class _ShakeTransitionWidgetState extends State<ShakeTransitionWidget>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
late final Animation _animation;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: widget.duration,
);
_animation = Tween(
begin: 1.0,
end: 0.0,
).chain(CurveTween(curve: Curves.elasticOut)).animate(_controller);
// Tried this.
// WidgetsBinding.instance.addPostFrameCallback((_) => _controller.forward());
if (SchedulerBinding.instance.schedulerPhase ==
SchedulerPhase.persistentCallbacks) {
_controller.forward();
}
SchedulerBinding.instance.addPersistentFrameCallback((timeStamp) {});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _animation,
builder: (ctx, _) => Transform.translate(
offset: widget.axis == Axis.horizontal
? Offset(_animation.value * widget.offset, 0.0)
: Offset(0.0, _animation.value * widget.offset),
child: widget.child,
),
);
}
}
Wrap your Hero
widget with ShakeTransitionWidget
instead of the other way around:用
ShakeTransitionWidget
包装你的Hero
小部件,而不是相反:
// ... Hero is the child, not the parent
ShakeTransitionWidget(
axis: Axis.vertical,
duration: _shakeDuration,
offset: 30,
child: Hero(
tag: widget.dummy.backText,
// ...
Now inside the initState()
of _ShakeTransitionWidgetState
simply call _controller.forward()
without any SchedulerBinding
or WidgetsBinding
.现在,在 _ShakeTransitionWidgetState 的
_ShakeTransitionWidgetState
initState()
中,只需调用_controller.forward()
即可,无需任何SchedulerBinding
或WidgetsBinding
。
As a rule of thumb, usually the Hero and its children should not change from page to page.根据经验,英雄及其子项通常不应逐页更改。 Instead add modifications to the parent widgets.
而是向父小部件添加修改。
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