[英]how can I set an amount of game objects to spawn?
here is my code and i have no idea how to work it up.这是我的代码,我不知道如何处理它。 im a beginner in c# and this is for our project.
我是 c# 的初学者,这是针对我们的项目的。 the project is about a balloon popper and i am having trouble to set an amount of balloons to spawn.
该项目是关于一个气球弹出器,我无法设置要生成的气球数量。 I am planning to set the amount of balloons to spawn at 5, 10 even 20 and after that, the spawning will stop.
我计划将生成的气球数量设置为 5、10 甚至 20,之后,生成将停止。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnScript: MonoBehaviour
{
public Transform[] spawnPoints;
public GameObject[] balloons;
public float spawnTime = 0f;
float spawnTimeLeft = 0f;
// Start is called before the first frame update
void Update()
{
if (spawnTimeLeft >= spawnTime)
{
int randBalloon = Random.Range(0, balloons.Length);
int randSpawnPoint = Random.Range(0, spawnPoints.Length);
Instantiate(balloons[randBalloon], spawnPoints[randSpawnPoint].position, transform.rotation);
spawnTimeLeft = 0f;
}
else
{
spawnTimeLeft = spawnTimeLeft + Time.deltaTime;
}
}
}
Try this code:试试这个代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnScript: MonoBehaviour
{
public Transform[] spawnPoints;
public GameObject[] balloons;
public float spawnTime = 5.0f;
public float maxSpawnTime = 20.0f;
private void Start()
{
Invoke(nameof(Spawn), spawnTime); //This will start the spawning process after the initially set spawnTime, so first this will wait for 5 seconds.
}
private void Spawn()
{
int randBalloon = Random.Range(0, balloons.Length);
int randSpawnPoint = Random.Range(0, spawnPoints.Length);
Instantiate(balloons[randBalloon], spawnPoints[randSpawnPoint].position, transform.rotation);
spawnTime *= 2; //doubles the spawnTime, according to your request, so the second time this will be 10, and the third time, this will be 20 seconds
if (spawnTime <= maxSpawnTime) //check if we reached or not the maximum spawn time
{
Invoke(nameof(Spawn), spawnTime); //if we not yet reached the maximum spawn time, it will start to wait and spawn one more balloon again.
}
}
}
since you're doing this in you update, you can add a counter after your Instantiate call.由于您在更新中执行此操作,因此您可以在 Instantiate 调用后添加一个计数器。
Instantiate(balloons[randBalloon], spawnPoints[randSpawnPoint].position, transform.rotation);
counter++;
And then, nest your if statement inside another if checking for the counter.然后,将您的 if 语句嵌套在另一个 if 检查计数器中。
if(counter < amountToSpawn)
{
//your code here
}
For me personally, I would make a Coroutine method with delay that will have a for loop inside, rather than doing this in update.就我个人而言,我会制作一个带有延迟的协程方法,其中包含一个 for 循环,而不是在更新中执行此操作。
Sample:样本:
private IEnumerator SpawnObjects(int spawnCount)
{
for(int i = 0; i < spawnCount; i++)
{
//Instantiate here
yield return new WaitForSeconds(5);
}
}
To call the method:调用方法:
StartCoroutine(SpawnObjects(10));
Add a variable to the class for the maximum amount.向类中添加一个变量以获得最大数量。 Have done this as
public
so you can set it in the inspector to the amount you wish.已
public
完成此操作,因此您可以在检查器中将其设置为您想要的数量。
Also add a counter variable and set it to 0
.还添加一个计数器变量并将其设置为
0
。 This is private as nothing but this class needs access to it.这是私有的,因为只有这个类需要访问它。 Do serialize this field.
请序列化此字段。
public int spawnAmountMax = 5;
[SerializeField]
private int spawned = 0;
Start the Update()
with the next check, return from the method when it evaluates to true.使用下一个检查启动
Update()
,当它计算为真时从该方法返回。
if (spawned >= spawnAmountMax)
return;
Than after instantiating the GameObject, increase the variable:在实例化 GameObject 之后,增加变量:
spawned++;
The adjusted code调整后的代码
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TaskbarClock;
public class SpawnScript : MonoBehaviour
{
public int spawnAmountMax = 5;
private int spawned = 0;
public Transform[] spawnPoints;
public GameObject[] balloons;
public float spawnTime = 0f;
float spawnTimeLeft = 0f;
// Start is called before the first frame update
void Update()
{
if (spawned >= spawnAmountMax)
return;
if (spawnTimeLeft >= spawnTime)
{
int randBalloon = Random.Range(0, balloons.Length);
int randSpawnPoint = Random.Range(0, spawnPoints.Length);
Instantiate(balloons[randBalloon], spawnPoints[randSpawnPoint].position, transform.rotation);
spawnTimeLeft = 0f;
spawned++;
} else
{
spawnTimeLeft = spawnTimeLeft + Time.deltaTime;
}
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.