[英]What is the correct way to initialize a Matrix in C++98?
ui/dialog/filedialogimpl-win32.cpp:1379: error: in C++98 'matrix' must be initialized by constructor, not by '{...}'
ui / dialog / filedialogimpl-win32.cpp:1379:错误:在C ++ 98中,“矩阵”必须由构造函数而不是“ {...}”初始化
make[1]: *** [ui/dialog/filedialogimpl-win32.o] Error 1make [1]:*** [ui / dialog / filedialogimpl-win32.o]错误1
The suspected code of filedialogimpl-win32.cpp
: filedialogimpl-win32.cpp
的可疑代码:
... // Draw the image if(_preview_bitmap_image) // Is the image a pixbuf? { // Set the transformation const Matrix matrix = { scaleFactor, 0, 0, scaleFactor, svgX, svgY }; context->set_matrix (matrix); ...
So how is it written in C++98 standard? 那么,它是如何用C ++ 98标准编写的呢?
I've googling it but no one encountered that way, could it be unrelated? 我已经搜寻了它,但没有人遇到过这种情况,这可能无关吗?
Instead of 代替
const Matrix matrix = { scaleFactor, 0, 0, scaleFactor, svgX, svgY };
there should be something like this: 应该是这样的:
const Matrix matrix( scaleFactor, 0, 0, scaleFactor, svgX, svgY );
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