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在Gtk#中,如何重置使用GLib.Timeout.Add设置的计时器?

[英]In Gtk#, how do I reset a timer that was set with GLib.Timeout.Add?

I'd like to save the state of a widget once it has not been editted for 2 seconds. 我想在未编辑2秒后保存小部件的状态。 Right now, my code looks something like this: 现在,我的代码看起来像这样:

bool timerActive = false;

...

widget.Changed += delegate {
    if (timerActive)
        return;
    timerActive = true;
    GLib.Timeout.Add (2000, () => {
        Save ();
        timerActive = false;
        return false;
    });
};

This keeps a new timer from being added if one is already running, but does not reset the timer that is already running. 如果一个计时器已在运行,则会保留新计时器,但不会重置已在运行的计时器。 I've looked through the docs, and I can't seem to figure out a good way to accomplish this. 我查看了文档,似乎无法找到实现这一目标的好方法。 How do I reset a timer? 如何重置计时器?

I believe you can use GLib.Source.Remove to remove the event source which would be returned to you by GLib.Timeout.Add whenever you need to reinitialize the timer. 我相信你可以使用GLib.Source.Remove来删除当你需要重新初始化计时器时由GLib.Timeout.Add返回给你的事件源。 Pls see if code below would work for you: 请查看下面的代码是否适合您:

private uint _timerID = 0;

widget.Changed += delegate 
{
    if (_timerID>0)
    {
        GLib.Source.Remove(_timerID);               
        _timerID = 0;
    }
    _timerID = GLib.Timeout.Add (2000, () => 
    {                           
        Save();
        _timerID = 0;
        return false;
    });
};

as an alternative you can use System.Timers.Timer object. 作为替代方案,您可以使用System.Timers.Timer对象。 Smth like this: 像这样的Smth:

System.Timers.Timer _timer = null;

widget.Changed += delegate 
{
    if (_timer==null)
    {
        _timer = new Timer(5000);
        _timer.AutoReset = false;
        _timer.Elapsed += delegate 
        {
            Save(); 
        };
        _timer.Start();
    }
    else
    {
        _timer.Stop();
        _timer.Start();
    }
};

hope this helps, regards 希望这有帮助,问候

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