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在C#中旋转图像时如何防止剪裁?

[英]How do I prevent clipping when rotating an image in C#?

I just went through a bunch of stuff trying to figure out how to get the image to even rotate. 我刚刚经历了一些试图找出如何使图像均匀旋转的东西。 That works but now it's clipping and I'm not really sure how to make it stop... I'm using this rotateImage method: 这有效,但现在它是剪辑,我不知道如何让它停止...我正在使用这个rotateImage方法:

public static Image RotateImage(Image img, float rotationAngle)
    {
        //create an empty Bitmap image
        Bitmap bmp = new Bitmap(img.Width, img.Height);

        //turn the Bitmap into a Graphics object
        Graphics gfx = Graphics.FromImage(bmp);

        //now we set the rotation point to the center of our image
        gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2);

        //now rotate the image
        gfx.RotateTransform(rotationAngle);

        gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2);

        //set the InterpolationMode to HighQualityBicubic so to ensure a high
        //quality image once it is transformed to the specified size
        gfx.InterpolationMode = InterpolationMode.HighQualityBicubic;

        //now draw our new image onto the graphics object
        gfx.DrawImage(img, new System.Drawing.Point(0, 0));

        //dispose of our Graphics object
        gfx.Dispose();

        //return the image
        return bmp;
    }

I tried making the empty bitmap larger but that only works for one side since the image is pinned to the upper left corner of the bitmap. 我尝试将空位图放大,但仅适用于一侧,因为图像固定在位图的左上角。 Any ideas would be appreciated! 任何想法,将不胜感激!

I found some help from another website. 我在其他网站上找到了一些帮助。 Here's what I ended up doing for those of you who want to know: 以下是我最终为那些想要了解的人做的事情:

// Rotates the input image by theta degrees around center.
    public static Bitmap RotateImage(Bitmap bmpSrc, float theta)
    {
        Matrix mRotate = new Matrix();
        mRotate.Translate(bmpSrc.Width / -2, bmpSrc.Height / -2, MatrixOrder.Append);
        mRotate.RotateAt(theta, new System.Drawing.Point(0, 0), MatrixOrder.Append);
        using (GraphicsPath gp = new GraphicsPath())
        {  // transform image points by rotation matrix
            gp.AddPolygon(new System.Drawing.Point[] { new System.Drawing.Point(0, 0), new System.Drawing.Point(bmpSrc.Width, 0), new System.Drawing.Point(0, bmpSrc.Height) });
            gp.Transform(mRotate);
            System.Drawing.PointF[] pts = gp.PathPoints;

            // create destination bitmap sized to contain rotated source image
            Rectangle bbox = boundingBox(bmpSrc, mRotate);
            Bitmap bmpDest = new Bitmap(bbox.Width, bbox.Height);

            using (Graphics gDest = Graphics.FromImage(bmpDest))
            {  // draw source into dest
                Matrix mDest = new Matrix();
                mDest.Translate(bmpDest.Width / 2, bmpDest.Height / 2, MatrixOrder.Append);
                gDest.Transform = mDest;
                gDest.DrawImage(bmpSrc, pts);
                return bmpDest;
            }
        }
    }

    private static Rectangle boundingBox(Image img, Matrix matrix)
    {
        GraphicsUnit gu = new GraphicsUnit();
        Rectangle rImg = Rectangle.Round(img.GetBounds(ref gu));

        // Transform the four points of the image, to get the resized bounding box.
        System.Drawing.Point topLeft = new System.Drawing.Point(rImg.Left, rImg.Top);
        System.Drawing.Point topRight = new System.Drawing.Point(rImg.Right, rImg.Top);
        System.Drawing.Point bottomRight = new System.Drawing.Point(rImg.Right, rImg.Bottom);
        System.Drawing.Point bottomLeft = new System.Drawing.Point(rImg.Left, rImg.Bottom);
        System.Drawing.Point[] points = new System.Drawing.Point[] { topLeft, topRight, bottomRight, bottomLeft };
        GraphicsPath gp = new GraphicsPath(points,
                                                            new byte[] { (byte)PathPointType.Start, (byte)PathPointType.Line, (byte)PathPointType.Line, (byte)PathPointType.Line });
        gp.Transform(matrix);
        return Rectangle.Round(gp.GetBounds());
    }

follow these steps: 跟着这些步骤:

  1. Create empty destination image whose width & height = bounding box of your rotated image 创建空目标图像,其宽度和高度=旋转图像的边界框
  2. Draw your source image onto the destination image. 将源图像绘制到目标图像上。 (0,0) of source will map to (ox,oy) of destination 源(0,0)将映射到目的地的(ox,oy)
  3. Now do the steps to rotate the destination image. 现在执行旋转目标图像的步骤。

Details to accomplish above steps: 完成上述步骤的详细信息:

W,H = width & height of destination W,H =目的地的宽度和高度

w,h = width & height of source w,h =源的宽度和高度

c=|cos(theta)| C = | cos(THETA)|

s=|sin(theta)| S = | SIN(THETA)|

w * c + h * s = W w * c + h * s = W.

w * s + h * c = H w * s + h * c = H.

ox = ( W - w ) / 2 ox =(W - w)/ 2

oy = ( H - h ) / 2 oy =(H - h)/ 2

public Bitmap rotateImage(Bitmap b, float angle)
    {
        if (angle > 0)
        {
            int l = b.Width;
            int h = b.Height;
            double an = angle * Math.PI / 180;
            double cos = Math.Abs(Math.Cos(an));
            double sin = Math.Abs(Math.Sin(an));
            int nl = (int)(l * cos + h * sin);
            int nh = (int)(l * sin + h * cos);
            Bitmap returnBitmap = new Bitmap(nl, nh);
            Graphics g = Graphics.FromImage(returnBitmap);
            g.TranslateTransform((float)(nl-l) / 2, (float)(nh-h) / 2);
            g.TranslateTransform((float)b.Width / 2, (float)b.Height / 2);
            g.RotateTransform(angle);
            g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
            g.DrawImage(b, new Point(0, 0));
            return returnBitmap;
        }
        else return b;
    }

A rotated image may require a larger bitmap to be contained without clipping. 旋转的图像可能需要包含更大的位图而不进行裁剪。 A fairly simple way to compute the bounds is to apply the transformation matrix to the corners of the original bounding rectangle. 计算边界的一种相当简单的方法是将变换矩阵应用于原始边界矩形的角。 Since the new bitmap is larger, the original image must be drawn such that it is centered, rather than at (0,0). 由于新位图较大,因此必须绘制原始图像使其居中,而不是(0,0)。

This is demonstrated in the following revision to your code: 这在您的代码的以下修订版中得到了证明:

public static Image RotateImage(Image img, float rotationAngle)
{
    int minx = int.MaxValue, maxx = int.MinValue, miny = int.MaxValue, maxy = int.MinValue;

    using (Bitmap bmp = new Bitmap(1, 1)) // Dummy bitmap, so we can use TransformPoints to figure out the correct size.
    {
        using (Graphics g = Graphics.FromImage(bmp))
        {
            g.TranslateTransform((float)img.Width / 2, (float)img.Height / 2);
            g.RotateTransform(rotationAngle);
            g.TranslateTransform(-(float)img.Width / 2, -(float)img.Height / 2);

            Point[] pts = new Point[4];
            pts[0] = new Point(0, 0);
            pts[1] = new Point(img.Width, 0);
            pts[2] = new Point(img.Width, img.Height);
            pts[3] = new Point(0, img.Height);
            g.TransformPoints(CoordinateSpace.Device, CoordinateSpace.World, pts);

            foreach (Point pt in pts)
            {
                minx = Math.Min(minx, pt.X);
                maxx = Math.Max(maxx, pt.X);
                miny = Math.Min(miny, pt.Y);
                maxy = Math.Max(maxy, pt.Y);
            }
        }
    }

    Bitmap bmp2 = new Bitmap(maxx - minx, maxy - miny);
    using (Graphics g = Graphics.FromImage(bmp2))
    {
        g.TranslateTransform((float)bmp2.Width / 2, (float)bmp2.Height / 2);
        g.RotateTransform(rotationAngle);
        g.TranslateTransform(-(float)bmp2.Width / 2, -(float)bmp2.Height / 2);
        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
        g.DrawImage(img, bmp2.Width / 2 - img.Width / 2, bmp2.Height / 2 - img.Height / 2);
    }

    return bmp2;
}

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