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与社交网络上的数据挖掘和游戏相关的资源

[英]Resources related to data-mining and gaming on social networks

I'm interested in the problem of patterning mining among players of social networking games. 我对社交网络游戏玩家之间的模式挖掘问题感兴趣。 For example detecting cheaters of a game, given a company's user database. 例如,根据公司的用户数据库,检测游戏作弊者。 So far I have been following the usual recipe for a data mining project: 到目前为止,我一直在遵循数据挖掘项目的常用方法:

  • construct a data warehouse that aggregates significant information 构建汇总重要信息的数据仓库
  • select a classifier, and train it with a subsectio of records from the warehouse 选择一个分类器,并使用仓库中的记录子分类进行训练
  • validate classifier with another test set 用另一个测试集验证分类器
  • lather, rinse, repeat 泡沫,冲洗,重复

Surprisingly, I've found very little in this area regarding literature, best practices, etc. I am hoping to crowdsource the information gathering problem here. 令人惊讶的是,在该领域中,关于文献,最佳实践等方面的信息很少。我希望在这里将信息收集问题众包。 Specifically what I'm looking for: 特别是我在寻找什么:

  • What classifiers have worked will for this type of pattern mining (it seems highly temporal, users playing games, users receiving rewards, users transferring prizes etc). 分类器的工作方式将适用于这种类型的模式挖掘(似乎时间性强,用户玩游戏,用户获得奖励,用户转移奖品等)。
  • Are there any highly agreed upon attributes specific to social networking / gaming data? 是否有针对社交网络/游戏数据的高度认可的属性?
  • What is a practical amount of information that should be considered? 应考虑多少实际信息? One problem I've run into is data overload, where queries and data cleansing may take days to complete. 我遇到的一个问题是数据过载,其中查询和数据清理可能需要几天才能完成。
  • Related to point above, what hardware resources are required to produce results? 与上面的观点有关,产生结果需要哪些硬件资源? I've found it difficult to estimate the amount of computing power I will require for production use. 我发现很难估算生产所需的计算能力。 It has become apparent that a white box in the corner does not have enough horse-power for such a project. 很明显,角落里的白盒子没有足够的马力进行这样的项目。 Are companies generally resorting to cloud solutions? 公司是否普遍采用云解决方案? Are they buying clusters? 他们在购买集群吗?

Basically, any resources (theoretical, academic, or practical) about implementing a social networking / gaming pattern-mining program would be very much appreciated. 基本上,任何有关实施社交网络/游戏模式挖掘程序的资源(理论,学术或实践)都将受到赞赏。

Thanks. 谢谢。

I am looking for the same kind of resources, here are some things I found that I consider pretty interesting, hope you can take advantage of it, please if you discover more resources let me know. 我正在寻找相同类型的资源,以下是一些我发现非常有趣的东西,希望您可以利用它,如果您发现更多资源,请告诉我。 Here they are: http://techcrunch.com/2010/04/06/turiya-media-games/ http://www.kdnuggets.com/2010/08/video-tutorial-christian-thurau-data-mining-in-games.html?k10n21 http://www.gamasutra.com/view/feature/2816/better_game_design_through_data_.php This is in portuguesse but is excelent: http://thiagofalcao.info/ 它们是: http : //techcrunch.com/2010/04/06/turiya-media-games/ http://www.kdnuggets.com/2010/08/video-tutorial-christian-thurau-data-mining- in-games.html?k10n21 http://www.gamasutra.com/view/feature/2816/better_game_design_design_through_data_.php这是在葡萄牙语中,但是很出色: http ://thiagofalcao.info/

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