[英]Resources related to data-mining and gaming on social networks
I'm interested in the problem of patterning mining among players of social networking games. 我对社交网络游戏玩家之间的模式挖掘问题感兴趣。 For example detecting cheaters of a game, given a company's user database.
例如,根据公司的用户数据库,检测游戏作弊者。 So far I have been following the usual recipe for a data mining project:
到目前为止,我一直在遵循数据挖掘项目的常用方法:
Surprisingly, I've found very little in this area regarding literature, best practices, etc. I am hoping to crowdsource the information gathering problem here. 令人惊讶的是,在该领域中,关于文献,最佳实践等方面的信息很少。我希望在这里将信息收集问题众包。 Specifically what I'm looking for:
特别是我在寻找什么:
Basically, any resources (theoretical, academic, or practical) about implementing a social networking / gaming pattern-mining program would be very much appreciated. 基本上,任何有关实施社交网络/游戏模式挖掘程序的资源(理论,学术或实践)都将受到赞赏。
Thanks. 谢谢。
I am looking for the same kind of resources, here are some things I found that I consider pretty interesting, hope you can take advantage of it, please if you discover more resources let me know. 我正在寻找相同类型的资源,以下是一些我发现非常有趣的东西,希望您可以利用它,如果您发现更多资源,请告诉我。 Here they are: http://techcrunch.com/2010/04/06/turiya-media-games/ http://www.kdnuggets.com/2010/08/video-tutorial-christian-thurau-data-mining-in-games.html?k10n21 http://www.gamasutra.com/view/feature/2816/better_game_design_through_data_.php This is in portuguesse but is excelent: http://thiagofalcao.info/
它们是: http : //techcrunch.com/2010/04/06/turiya-media-games/ http://www.kdnuggets.com/2010/08/video-tutorial-christian-thurau-data-mining- in-games.html?k10n21 http://www.gamasutra.com/view/feature/2816/better_game_design_design_through_data_.php这是在葡萄牙语中,但是很出色: http ://thiagofalcao.info/
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