[英]CALayer Shadows disappearing during a UIView animation
So I'm currently testing out the UIView animations, and I noticed that the shadows rendered by CALayer (using [view.layer setShadowStuffHere]
) disappear at the start of the animation and reappear at the end of the animation. 所以我目前正在测试UIView动画,我注意到CALayer渲染的阴影(使用
[view.layer setShadowStuffHere]
)在动画开始时消失,并在动画结束时重新出现。 Is there any way I can keep these shadows and have the shadows animate along with the UIView? 有什么方法可以保持这些阴影并让阴影与UIView一起动画? I tried using shadows without border paths, but that was a terrible idea, since the frame rate dropped like a rock during the animation, and I didn't get shadows anyways.
我尝试使用没有边框路径的阴影,但这是一个糟糕的主意,因为在动画期间帧速率像摇滚一样下降,而且我没有得到阴影。
The code I'm using right now is below. 我现在使用的代码如下。 Initially you see a red view, and when tapped, it'll flip over into a larger blue view.
最初你看到一个红色的视图,当点击时,它会翻转成一个更大的蓝色视图。 The end result should be something similar to the iPad music app;
最终结果应该类似于iPad音乐应用程序; when an album is selected, it flips over to reveal a view on the backside.
当选择一张专辑时,它会翻转以显示背面的视图。
- (void)viewDidLoad {
[super viewDidLoad];
UITapGestureRecognizer * tapRec;
// Drop shadow Path creation
CGFloat x1 = 0;
CGFloat y1 = 0;
CGFloat x2 = 100;
CGFloat y2 = 100;
frontBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(frontBorderPath, NULL, x1, y1);
CGPathAddLineToPoint(frontBorderPath, NULL, x2, y1);
CGPathAddLineToPoint(frontBorderPath, NULL, x2, y2);
CGPathAddLineToPoint(frontBorderPath, NULL, x1, y2);
CGPathAddLineToPoint(frontBorderPath, NULL, x1, y1);
x2 = 400;
y2 = 400;
backBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(backBorderPath, NULL, x1, y1);
CGPathAddLineToPoint(backBorderPath, NULL, x2, y1);
CGPathAddLineToPoint(backBorderPath, NULL, x2, y2);
CGPathAddLineToPoint(backBorderPath, NULL, x1, y2);
CGPathAddLineToPoint(backBorderPath, NULL, x1, y1);
containerView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
containerView.clipsToBounds = NO;
[containerView.layer setShadowPath:frontBorderPath];
[containerView.layer setShadowOpacity:1];
[containerView.layer setShadowOffset:CGSizeMake(0,0)];
[containerView.layer setShadowRadius:3];
[containerView.layer setShouldRasterize:NO];
[self.view addSubview:containerView];
tapRec = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(frontTap)] autorelease];
frontView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
frontView.backgroundColor = [UIColor redColor];
[frontView addGestureRecognizer:tapRec];
[containerView addSubview:frontView];
tapRec = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(backTap)] autorelease];
backView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 400, 400)];
backView.backgroundColor = [UIColor blueColor];
[backView addGestureRecognizer:tapRec];
}
- (void)frontTap{
NSLog(@"fronttap");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.7];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:containerView cache:YES];
[frontView removeFromSuperview];
[containerView addSubview:backView];
containerView.frame = CGRectMake(100, 100, 400, 400);
[containerView.layer setShadowPath:backBorderPath];
[UIView commitAnimations];
}
- (void)backTap{
NSLog(@"backtap");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.7];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:containerView cache:YES];
[backView removeFromSuperview];
[containerView addSubview:frontView];
containerView.frame = CGRectMake(100, 100, 100, 100);
[containerView.layer setShadowPath:frontBorderPath];
[UIView commitAnimations];
}
事实证明,当你进行UIView动画时,它会忽略你视图的clipsToBounds属性并且无论如何都会剪辑它(至少对于翻转类型的动画),所以如果你想让你的阴影始终可见,你需要有一个足够大的视图框,包含所有内容。
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