[英]Need help creating a 24 minute day clock
I need help with some code that i am writing for a small text rpg. 我需要一些我为小文本rpg编写的代码的帮助。 Its basically a clock that simulates a day, which will be 24 minutes instead of 24 hours. 它基本上是一个模拟一天的时钟,它将是24分钟而不是24小时。 1 second will equal one minute, and 1 minute will equal one hour. 1秒等于1分钟,而1分钟等于1小时。 The clock will start from 12:00 and go to 12:00. 时钟将从12:00开始,直到12:00。 I need ideas on how to write this code. 我需要有关如何编写此代码的想法。 This is code that i have come 这是我来的代码
time_t rawtime;
int hours;
int minutes;
int seconds;
struct tm * timeinfo;
time ( &rawtime );
timeinfo = localtime ( &rawtime );
if(timeinfo->tm_hour > 12)
timeinfo->tm_hour = timeinfo->tm_hour - 12;
hours = timeinfo->tm_hour;
minutes = timeinfo->tm_min;
seconds = timeinfo->tm_sec;
Just get the current time, convert to seconds, then multiply by sixty. 只需获取当前时间,转换为秒,然后乘以60。 Finally, convert back. 最后,转换回来。
Example: 例:
myrealtime_s = hours*60*60+minutes*60+seconds;
myfaketime_s = myrealtime_s*60;
myfaketime_seconds = myfaketime_s % 60;
myfaketime_minutes = (myfaketime_s/60) % 60;
myfaketime_hours = (myfaketime_s/(60*60)) % 24;
myfaketime_extraseconds = myfaketime_s-(myfaketime_hours*60*60+myfaketime_minutes*60+myfaketime_seconds);
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