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从C ++ / C设置全局LUA_PATH变量?

[英]Setting the global LUA_PATH variable from C++/C?

I'm trying to set my global LUA_PATH variable directly from C/C++, I'm using Lua from my iPhone applications, so my path tends does change between applications ( each iPhone app has a separate folder in the device ). 我正在尝试直接从C / C ++设置我的全局LUA_PATH变量,我在我的iPhone应用程序中使用Lua,因此我的路径在应用程序之间会发生变化(每个iPhone应用程序在设备中都有一个单独的文件夹)。

I know I could set the LUA_PATH by recompiling lua with a "fixed" path, but that's quite far from ideal. 我知道我可以通过使用“固定”路径重新编译lua来设置LUA_PATH,但这远非理想。

( I'm trying to do this in order to be able to use require , from my .lua scripts. (我试图这样做是为了能够从我的.lua脚本中使用require

Could anyone help me out here ? 谁能帮到我这里?

In C++: 在C ++中:

int setLuaPath( lua_State* L, const char* path )
{
    lua_getglobal( L, "package" );
    lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
    std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
    cur_path.append( ";" ); // do your path magic here
    cur_path.append( path );
    lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
    lua_pushstring( L, cur_path.c_str() ); // push the new one
    lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
    lua_pop( L, 1 ); // get rid of package table from top of stack
    return 0; // all done!
}

I haven't tested or compiled it. 我没有测试或编译它。 I used: http://lua.org/pil and http://lua.org/manual/5.1 我用过: http//lua.org/pilhttp://lua.org/manual/5.1

ObjC: Following from the other answer, here's what works for me. ObjC:从另一个答案来看,这对我有用。 The appending of "/?.lua" is needed. 需要附加“/?.lua”。

int setLuaPath( NSString* path )  
{
    lua_getglobal( L, "package" );
    lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
    NSString * cur_path = [NSString stringWithUTF8String:lua_tostring( L, -1 )]; // grab path string from top of stack
    cur_path = [cur_path stringByAppendingString:@";"]; // do your path magic here
    cur_path = [cur_path stringByAppendingString:path];
    cur_path = [cur_path stringByAppendingString:@"/?.lua"];
    lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
    lua_pushstring( L, [cur_path UTF8String]); // push the new one
    lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
    lua_pop( L, 1 ); // get rid of package table from top of stack
    return 0; // all done!
}

   ... add this code somewhere, near where you lua_open() for example

   // Set Lua's Package.path to where our Lua files can be found
   NSString *luaPath = [[NSBundle mainBundle] pathForResource:@"name of any one of my lua files" ofType:@"lua"];
   setLuaPath([luaPath stringByDeletingLastPathComponent]);
   ...

您也可以在调用require之前更改Lua中的package.path

You can set the LUA_PATH and LUA_CPATH within c++ very easily by executing a couple lual_dostring functions. 您可以通过执行一对lual_dostring函数,非常轻松地在c ++中设置LUA_PATH和LUA_CPATH。

luaL_dostring(L, "package.path = package.path .. ';?.lua'");
luaL_dostring(L, "package.cpath = package.cpath .. ';?.dll'");

These two line called after you have your lua_State (L here) and before your lual_loadfile() and lau_pcall() function calls will add to the currently set path and cpath. 在你拥有lua_State(L here)之后,在你的lual_loadfile()和lau_pcall()函数调用之前调用这两行将添加到当前设置的路径和cpath。 In this case I add to both an instruction to look local to the execution. 在这种情况下,我添加了一个指令,以查找执行本地。

It took me hours to find this solution.. I hope it helps. 我花了几个小时才找到这个解决方案..我希望它有所帮助。

I guess this will not be possibles since, as you metioned, for security reasons each iPhone app lives in it own sandbox. 我想这是不可能的,因为正如你所提到的,出于安全原因,每个iPhone应用程序都存在于自己的沙盒中。

I think using setenv will set the environment variable only for the current process and it's children. 我认为使用setenv只会为当前进程设置环境变量,而它是子进程。

And by the way: If plan to submit your app to the AppStore, (as far as i know) script languages/interpreters are fobidden by the contract you signed. 顺便说一句:如果计划将您的应用程序提交到AppStore,(据我所知)脚本语言/口译员会受到您签署的合同的影响。

#include <stdlib.h>

... ...

setenv ( "LUA_PATH", (char *)my_path, 1 );

...or something like that... ...或类似的东西...

I'm not too familiar with iPhone development, but can you set the LUA_PATH env variable before executing your application? 我对iPhone开发不是很熟悉,但你可以在执行应用程序之前设置LUA_PATH env变量吗?

For example, in Linux, I could write a script that executes your binary like so: 例如,在Linux中,我可以编写一个执行二进制文件的脚本,如下所示:

export LUA_PATH="foo"
/path/to/executable

Windows has similar functionality with batch files. Windows具有与批处理文件类似的功能。

If you really need to change it in code, I don't know how to do that short of using luaL_loadbuffer and lua_pcall to execute a "package.path = blah" command. 如果你真的需要在代码中更改它,我不知道如何使用luaL_loadbuffer和lua_pcall来执行“package.path = blah”命令。

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