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我是否需要在每次“foreach”迭代时释放 COM 对象?

[英]Do I need to release the COM object on every 'foreach' iteration?

Here's the (potential) problem:这是(潜在的)问题:

I create a COM object, and then use a 'foreach' to iterate through each element in a collection it returns.我创建了一个 COM 对象,然后使用“foreach”来遍历它返回的集合中的每个元素。 Do I need to release each individual element I iterate through in the collection?我是否需要释放我在集合中迭代的每个单独元素? (See code below.) If so, I can't think of a way to effectively to release it from within a 'finally' statement, just in case there is an error as the item is being operated upon. (见下面的代码。)如果是这样,我想不出一种方法来有效地从“最终”语句中释放它,以防万一在操作项目时出现错误。

Any suggestions?有什么建议?

private static void doStuff()
{
    ComObjectClass manager = null;

    try
    {
        manager = new ComObjectClass();
        foreach (ComObject item in manager.GetCollectionOfItems())
        {
            Log.Debug(item.Name);
            releaseComObject(item); // <-- Do I need this line?
                                    //     It isn't in a 'finally' block...
                                    //             ...Possible memory leak?
        }
    }
    catch (Exception) { }
    finally
    {
        releaseComObject(manager);
    }
}

private static void releaseComObject(object instance)
{
    if (instance != null)
    {
        try
        {
            System.Runtime.InteropServices.Marshal.ReleaseComObject(instance);
        }
        catch
        {
            /* log potential memory leak */
            Log.Debug("Potential memory leak: Unable to release COM object.");
        }
        finally
        {
            instance = null;
        }
    }
}

You should not use a foreach statement with a COM object, as a reference is made behind the scenes to which you have no control over releasing.您不应该对 COM 对象使用foreach语句,因为在幕后进行了引用,您无法控制释放。 I would switch to a for loop and make sure you never use two dots with COM objects.我会切换到for循环并确保您永远不会在 COM 对象中使用两个点。

The way this would look would be:这看起来会是:

try
{
    manager = new ComObjectClass();
    ComObject comObject = null;
    ComObject[] collectionOfComItems = manager.GetCollectionOfItems();
    try
    {
        for(int i = 0; i < collectionOfComItems.Count; i++)
        {
            comObject = collectionOfComItems[i];
            ReleaseComObject(comObject);
        }
    }            
    finally
    {
        ReleaseComObject(comObject);
    }
}
finally 
{
    ReleaseComObject(manager);
}

Another way is to create your own iterator function :另一种方法是创建自己的迭代器函数:

IEnumerable<ComObject> GetChildItems(this ComObjectClass manager) {
    ComObject comObject = null;

    ComObject[] collectionOfComItems = manager.GetCollectionOfItems();
    for (int i = 0; i < collectionOfComItems.Length; i++) {
        try {
            comObject = collectionOfComItems[i];

            yield return comObject;
        } finally {
            if (comObject != null)
                Marshal.ReleaseComObject(comObject);
        }
    }

    yield break;
}

private static void doStuff() {
    ComObjectClass manager = null;

    try {
        manager = new ComObjectClass();

        foreach (ComObject item in manager.GetChildItems()) {
            Log.Debug(item.Name);
        }
    } finally {
        releaseComObject(manager);
    }
}

I feel this makes your code much more readable, especially if you need to iterate through the child items at multiple times.我觉得这使您的代码更具可读性,尤其是当您需要多次迭代子项时。

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