[英]C# move a Polyline
I'm new in the graphical programming with C#. 我是C#图形编程的新手。 Yesterday I started one new project (WPF).
昨天我开始了一个新项目(WPF)。 There is a Polyline object which I have to move along the screen with coordinates which I'm calculating.
有一个Polyline对象,我必须沿着屏幕移动我正在计算的坐标。 I don't know how to move the object and make something like an animation.
我不知道如何移动对象并制作类似动画的东西。 On mouse down I want to start this method
Move()
after that go into the while cycle and when the condition is completed (end == true)
I want to end the cycle and complete the animation. 在鼠标按下时我想启动此方法
Move()
之后进入while循环并且条件完成时(end == true)
我想结束循环并完成动画。 And while I'm in the cycle my idea is to move my Polyline with slow movements. 当我在循环中时,我的想法是以慢动作移动我的折线。 I tried to put
Move()
into a thread and use Thread.Sleep(...);
我试图将
Move()
放入一个线程并使用Thread.Sleep(...);
but I could see just the end position not all way of the Polyline. 但我只能看到Polyline的最终位置。 I tried to put it into
new Thread(new ThreadStart(Move));
我试着将它放入
new Thread(new ThreadStart(Move));
...and this.Dispatcher.BeginInvoke
, the effect was the same. ...和
this.Dispatcher.BeginInvoke
,效果是一样的。 Could you tell me, please, how I can make this movement? 你能告诉我,我怎么能做这个动作?
public void Move()
{
bool end = false;
while (!end)
{
double x = lastPosX;
double y = lastPosY;
double a = y1 - y;
double b = x - x1;
double c = -x * y1 + x1 * y;
double u, v;
GetC(out u, out v);
if (y1 < lastPosY)
{
GetCoordinates(ref u, ref v);
}
if (u > width || v > height)
{
gameEnd = true;
}
lastPosX = u;
lastPosY = v;
p.Points.Remove(p.Points.First());
p.Points.Add(new Point(u, v));
}
}
I wasn't quite able to figure out how your Move method works but here's an example of how you can move a Polyline from Left to Right upon MouseDown. 我无法弄清楚你的Move方法是如何工作的,但这里是一个如何在MouseDown上将Polyline从左向右移动的示例。 Hopefully you'll be able to adapt it to your needs
希望您能够根据自己的需求进行调整
Xaml XAML
<Canvas Name="myCanvas">
<Polyline Name="myPolyline"
MouseDown="Polyline_MouseDown"
Canvas.Left="75"
Canvas.Top="50"
Points="25,25 0,50 25,75 50,50 25,25 25,0"
Stroke="Blue"
StrokeThickness="10"/>
</Canvas>
Code behind 代码背后
private void Polyline_MouseDown(object sender, MouseButtonEventArgs e)
{
double left = Canvas.GetLeft(myPolyline);
var animationThread = new Thread(new ThreadStart(() =>
{
while (left < 300)
{
left += 10;
// SetLeft is done in the UI thread
Dispatcher.Invoke(new Action(() =>
{
Canvas.SetLeft(myPolyline, left);
}));
Thread.Sleep(50);
}
}));
animationThread.Start();
}
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