[英]C# Serialization Issue
I'm having some trouble with binary serialization in C#... I should add that I'm a relative noob with C#, so please explain in simple terms :) 我在使用C#进行二进制序列化时遇到了一些麻烦...我应该补充一点,我是C#的相对菜鸟,所以请用简单的术语进行解释:)
Anyway, I have this class (truncated for clarity): 无论如何,我有这个课(为清楚起见被截断):
[Serializable]
public class Player : Ship {
And Ship looks like this (again, truncated): Ship看起来像这样(再次被截断):
[Serializable]
public class Ship : TiledActor {
public float MaxUserTurnPerSecond;
public float RemainingShieldStrength;
public float MaxShieldStrength;
public float ShieldRechargeRate;
public float ShieldRechargeDelay;
public Color ShieldColor;
public float ThrusterAccelerationScale;
public Color RippleTrailColor;
public float MinimumRippleSpeed;
public float MaxEnergy;
public float CurrentEnergy;
public float EnergyRechargeRate;
public float MaxSecondaryAmmoCapacity;
public int CurrentSecondaryAmmoCount;
public Weapon PrimaryWeapon;
public Weapon SecondaryWeapon;
protected ShieldActor ShieldTex;
[NonSerialized]
public MoXNA.ParticleMachines.PM_Explosion_Particle_Count ExplosionSize;
[NonSerialized]
protected MoXNA.ParticleMachines.MinSpeedRippleTrail rippleTrail;
/* ... Truncated here */
So, as you can see, I wish to serialize the Player class. 因此,如您所见,我希望序列化Player类。 However, when I try this, I get this error: 但是,当我尝试此操作时,出现以下错误:
An unhandled exception of type 'System.Runtime.Serialization.SerializationException' occurred in mscorlib.dll mscorlib.dll中发生了类型为'System.Runtime.Serialization.SerializationException'的未处理异常
Additional information: Type 'MoXNA.ParticleMachines.MinSpeedRippleTrail' in Assembly 'SpaceshipInABox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable. 附加信息:在装配'SpaceshipInABox,版本= 1.0.0.0,区域性=中性,公共密钥令牌=空'中,类型'MoXNA.ParticleMachines.MinSpeedRippleTrail'未标记为可序列化。
The odd thing here is that I marked rippleTrail (which is the MinSpeedRippleTrail object) as [NonSerialized]... I don't want to serialize it (it's just a visual effect). 奇怪的是,我将rippleTrail (这是MinSpeedRippleTrail对象)标记为[NonSerialized] ...我不想对其进行序列化(这只是视觉效果)。
I used "Find all references" and that's the only MinSpeedRippleTrail object in the entire program, so what the hell? 我使用了“查找所有引用”,这是整个程序中唯一的MinSpeedRippleTrail对象,那又如何呢?
Thanks. 谢谢。
The usual problem here is an event. 通常的问题是一个事件。 BinaryFormatter includes events, which many people don't expect. BinaryFormatter包含许多人不期望的事件。 The event field must be marked, for example: 必须标记事件字段,例如:
[field:NonSerialized]
public event EventHandler Foo;
It is painfully easy to get an event subscription that you didn't anticipate break the serializer (a capture class, perhaps). 获得您没有想到会中断序列化程序(可能是捕获类)的事件订阅非常容易。
However, I also encourage you: 但是,我也鼓励您:
If you want a binary serializer that works with XNA, consider protobuf-net; 如果您想使用与XNA兼容的二进制序列化程序,请考虑使用protobuf-net;否则,请转至http://www.protobuf.com/cn it is faster, has smaller output, adapts to change more gracefully ... and is free. 它速度更快,输出更小,可以更顺畅地进行更改...并且是免费的。 Caveat: I wrote it. 警告:我写的。
If you are using XML serialization you can use XmlIgnoreAttribute , otherwise change rippleTrail member to a method. 如果使用的是XML序列化,则可以使用XmlIgnoreAttribute ,否则可以将涟漪追踪成员更改为方法。 for example: GetRippleTrail() 例如:GetRippleTrail()
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