[英]Listening to sounds works on the iPhone simulator but not on the device
I am trying to process a blowing sound in my iPhone app. 我正在尝试在我的iPhone应用程序中处理吹响的声音。 I tried both solutions below.
我在下面尝试了两种解决方案。 They both work fine in the simulator but not on my device.
它们都可以在模拟器中正常运行,但不能在我的设备上运行。
I have seen similar questions around this topic but haven't find an answer yet. 我已经看到与此主题相关的类似问题,但尚未找到答案。 Do I need to turn on something in my app or settings?
我需要在我的应用程序或设置中打开某些内容吗?
Diferent sound cards have different 'gains' or amplifications. 不同的声卡具有不同的“增益”或放大率。 I had an issue with an app that detected DTMF sounds.
我检测到DTMF声音的应用程序出现问题。 It worked perfectly on my pc but not on other machines.
它可以在我的电脑上正常运行,但不能在其他机器上运行。
Phones also have noise cancellation systems and that may be causing the issue. 手机还具有噪音消除系统,这可能是造成此问题的原因。 Have you tried diferent devices?
您尝试过其他设备吗?
Maybe you should create your own app that renders a sound pitch value and see what happens... 也许您应该创建自己的应用程序以呈现音高值并查看会发生什么...
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.