[英]Events in QGraphicsView
I'm having trouble getting events in QGraphicsView
working. 我在
QGraphicsView
运行事件时遇到了麻烦。 I've subclassed QGraphicsView
and tried to overload the mousePressEvent
and wheelEvent
. 我已经将
QGraphicsView
子类化,并试图重载mousePressEvent
和wheelEvent
。 But neither mousePressEvent
nor wheelEvent
get called. 但是没有
mousePressEvent
和wheelEvent
。
Here's my code (Edited a few things now): 这是我的代码(现在编辑了一些内容):
Declaration: 宣言:
#include <QGraphicsView>
#include <QGraphicsScene>
class rasImg: public QGraphicsView
{
public:
rasImg(QString file);
~rasImg(void);
initialize();
QGraphicsView *view;
QGraphicsScene *scene;
private:
virtual void mousePressEvent (QGraphicsSceneMouseEvent *event);
virtual void wheelEvent ( QGraphicsSceneMouseEvent * event );
}
Definition: 定义:
#include "rasImg.h"
void rasImg::initialize()
{
view = new QGraphicsView();
scene = new QGraphicsScene(QRect(0, 0, MaxRow, MaxCol));
scene->addText("HELLO");
scene->setBackgroundBrush(QColor(100,100,100));
view->setDragMode(QGraphicsView::ScrollHandDrag);
view->setScene(scene);
}
void rasImg::mousePressEvent (QGraphicsSceneMouseEvent *event)
{
qDebug()<<"Mouse released";
scene->setBackgroundBrush(QColor(100,0,0));
}
void rasImg::wheelEvent ( QGraphicsSceneMouseEvent * event )
{
qDebug()<<"Mouse released";
scene->setBackgroundBrush(QColor(100,0,0));
}
So, what am I doing wrong?. 那么,我做错了什么?
Why don't I see a message or background color change when I click the view or use the mouse wheel? 单击视图或使用鼠标滚轮时,为什么看不到消息或背景颜色变化?
You're not getting the events because they're being handled by the scene
object you're creating, not your class. 你没有得到这些事件,因为它们是由你正在创建的
scene
对象处理的,而不是你的类。
Remove the QGraphicsScene *scene;
删除
QGraphicsScene *scene;
from your rasImg
and try something like this for the constructor: 从你的
rasImg
并尝试这样的构造函数:
rasImg::rasImg(QString file)
: QGraphicsScene(QRect(0, 0, MaxRow, MaxCol))
{
addText("HELLO");
setBackgroundBrush(QColor(100,100,100));
setDragMode(QGraphicsView::ScrollHandDrag);
view = new QGraphicsView();
view->setScene(this);
}
If you want that in two steps, you could do: 如果你想分两步完成,你可以这样做:
rasImg::rasImg(QString file)
: QGraphicsScene()
{
// any constructor work you need to do
}
rasImg::initialize()
{
addText("HELLO");
setSceneRect(QRect(0, 0, MaxRow, MaxCol));
setBackgroundBrush(QColor(100,100,100));
setDragMode(QGraphicsView::ScrollHandDrag);
view = new QGraphicsView();
view->setScene(this);
}
The point is that the scene that is displayed must be an actual instance of your rasImg
, not an instance of QGraphicsScene
. 关键是显示的场景必须是
rasImg
的实际实例,而不是QGraphicsScene
的实例。
If it's the view you're subclassing, do the same thing. 如果是你正在进行子类化的视图,那么就做同样的事情。 The view you're displaying must be an instance of your class, not a plain
QGraphicsView
. 您正在显示的视图必须是您的类的实例,而不是简单的
QGraphicsView
。
rasImg::rasImg(QString file)
: QGraphicsView()
{
// constructor work
}
void rasImg::initialize()
{
scene = new QGraphicsScene(QRect(0, 0, MaxRow, MaxCol));
scene->addText("HELLO");
scene->setBackgroundBrush(QColor(100,100,100));
setDragMode(QGraphicsView::ScrollHandDrag);
setScene(scene);
}
QGraphicsView is derived from QWidget. QGraphicsView派生自QWidget。 Therefore it receives mouse events like regular widgets.
因此它接收像常规小部件一样的鼠标事件。 If your code really is
如果您的代码确实如此
void rasImg::mousePressEvent (QGraphicsSceneMouseEvent *event)
It can not receive events since it should be 它不应该接收事件
void rasImg::mousePressEvent ( QMouseEvent *event )
QGraphicsSceneMouseEvent is for items in QGraphicsScene that receive mouse input. QGraphicsSceneMouseEvent用于QGraphicsScene中接收鼠标输入的项目。
If you would like to handle clicks on a specific GUI element rather than handle click on the whole scene, you should derive your own class either from QGraphicsItem
(see example of SimpleClass
here ) or derive from one of existing elements, eg QGraphicsPixmapItem
. 如果您想处理特定GUI元素的点击而不是处理整个场景的点击,您应该从
QGraphicsItem
( 这里参见SimpleClass
示例)派生您自己的类,或者从现有元素之一派生,例如QGraphicsPixmapItem
。
In both cases in your derived class you can override void mousePressEvent(QGraphicsSceneMouseEvent *event);
在派生类的两种情况下,您都可以覆盖
void mousePressEvent(QGraphicsSceneMouseEvent *event);
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