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在 C# 中播放声音字节 []

[英]Playing sound byte[] in C#

I realize that you can use SoundPlayer to play a sound in C#;我意识到您可以使用 SoundPlayer 在SoundPlayer中播放声音; however, I want to be able to play a sound with the OS-default sound player using this method from a sound represented in a byte array.但是,我希望能够使用此方法从字节数组中表示的声音中使用操作系统默认的声音播放器播放声音。 Is this possible?这可能吗?

The SoundPlayer constructor accepts a Stream to play. SoundPlayer 构造函数接受 Stream 来播放。 You can get a Stream from a byte[] by creating a MemoryStream.您可以通过创建 MemoryStream 从 byte[] 获取 Stream。

Opening any file with an application, eg media player, requires a file.使用应用程序(例如媒体播放器)打开任何文件都需要文件。

Thus you need to save your byte array into file in some format, eg WAV, and open it:因此,您需要将字节数组以某种格式保存到文件中,例如 WAV,然后打开它:

byte[] bytes = ...
string name = Path.ChangeExtension(Path.GetRandomFileName(), ".wav");
string path = Path.Combine(Path.GetTempPath(), name);
File.WriteAllBytes(path, bytes);
Process.Start(path);

This code will open user default media player, the same as you clicked on it in Windows Explorer.此代码将打开用户默认媒体播放器,就像您在 Windows Explorer 中单击它一样。

abatishchev has a good answer, but you don't need to save the bytes to a file and then play the file. abatishchev 有一个很好的答案,但您不需要将字节保存到文件然后播放文件。 you can write those bytes to a MemoryStream and then play the MemoryStream as this method does:您可以将这些字节写入 MemoryStream ,然后像此方法一样播放 MemoryStream :

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;

public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
{
    var mStrm = new MemoryStream();
    BinaryWriter writer = new BinaryWriter(mStrm);

    const double TAU = 2 * Math.PI;
    int formatChunkSize = 16;
    int headerSize = 8;
    short formatType = 1;
    short tracks = 1;
    int samplesPerSecond = 44100;
    short bitsPerSample = 16;
    short frameSize = (short)(tracks * ((bitsPerSample + 7) / 8));
    int bytesPerSecond = samplesPerSecond * frameSize;
    int waveSize = 4;
    int samples = (int)((decimal)samplesPerSecond * msDuration / 1000);
    int dataChunkSize = samples * frameSize;
    int fileSize = waveSize + headerSize + formatChunkSize + headerSize + dataChunkSize;
    // var encoding = new System.Text.UTF8Encoding();
    writer.Write(0x46464952); // = encoding.GetBytes("RIFF")
    writer.Write(fileSize);
    writer.Write(0x45564157); // = encoding.GetBytes("WAVE")
    writer.Write(0x20746D66); // = encoding.GetBytes("fmt ")
    writer.Write(formatChunkSize);
    writer.Write(formatType);
    writer.Write(tracks);
    writer.Write(samplesPerSecond);
    writer.Write(bytesPerSecond);
    writer.Write(frameSize);
    writer.Write(bitsPerSample);
    writer.Write(0x61746164); // = encoding.GetBytes("data")
    writer.Write(dataChunkSize);
    {
        double theta = frequency * TAU / (double)samplesPerSecond;
        // 'volume' is UInt16 with range 0 thru Uint16.MaxValue ( = 65 535)
        // we need 'amp' to have the range of 0 thru Int16.MaxValue ( = 32 767)
        double amp = volume >> 2; // so we simply set amp = volume / 2
        for (int step = 0; step < samples; step++)
        {
            short s = (short)(amp * Math.Sin(theta * (double)step));
            writer.Write(s);
        }
    }

    mStrm.Seek(0, SeekOrigin.Begin);
    new System.Media.SoundPlayer(mStrm).Play();
    writer.Close();
    mStrm.Close();
} // public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)

For your question, you don't need most the code in this method that creates the WAV-formatted byte stream, but you can use the trick at the end of the method to avoid having to save the bytes to a file.对于您的问题,您不需要此方法中创建 WAV 格式字节 stream 的大部分代码,但您可以在方法末尾使用该技巧来避免将字节保存到文件中。

Try from How to play from an array尝试从如何从数组中播放

PlayerEx pl = new PlayerEx();

private static void PlayArray(PlayerEx pl)
{
    double fs = 8000; // sample freq
    double freq = 1000; // desired tone
    short[] mySound = new short[4000];
    for (int i = 0; i < 4000; i++)
    {
        double t = (double)i / fs; // current time
        mySound[i] = (short)(Math.Cos(t * freq) * (short.MaxValue));
    }
    IntPtr format = AudioCompressionManager.GetPcmFormat(1, 16, (int)fs);
    pl.OpenPlayer(format);
    byte[] mySoundByte = new byte[mySound.Length * 2];
    Buffer.BlockCopy(mySound, 0, mySoundByte, 0, mySoundByte.Length);
    pl.AddData(mySoundByte);
    pl.StartPlay();
}

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