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NSSlider 上的 mouseDown 事件

[英]mouseDown event on NSSlider

I have hit a bit of a wall and would really appreciate some help.我遇到了一些困难,非常感谢一些帮助。

I have an NSSlider that I am using to control the jog speed of a QTMovie.我有一个 NSslider,我用它来控制 QTMovie 的慢跑速度。

I want the rate of the video to playback according to the slider value.我希望根据 slider 值播放视频的速率。 This is easy to do.这很容易做到。

The problem is that I want the NSSlider to reset to '0' when the user's event "mouseUp" is completed.问题是当用户的事件“mouseUp”完成时,我希望 NSSlider 重置为“0”。 I can't seem to get this event to work, so I have subclassed NSSlider and implemented mousedown & mouseup methods, and added a delegate to the NSSlider subclass and connected that to my app's controller.我似乎无法让这个事件起作用,所以我将 NSSlider 子类化并实现了 mousedown 和 mouseup 方法,并将一个委托添加到 NSSlider 子类并将其连接到我的应用程序的 controller。

It sort of works, but there is a massive delay on the slider - it slides fine, but the video rate doesn't change, and only does when I 'mouseUp' - basically it seems the mouseDown is called on the MouseUp.它有点工作,但在 slider 上有很大的延迟 - 它滑动得很好,但视频速率没有改变,只有当我“mouseUp”时才会改变 - 基本上看起来 mouseDown 是在 MouseUp 上调用的。

I hope some of that makes sense.我希望其中一些有意义。

Hopefully someone out there can help me out,希望有大神能帮帮我

Cheers,干杯,

Adam亚当

enter code here

my NSSlider subclass.m file:我的 NSSlider subclass.m 文件:

@implementation TimeScrubberSlider
 
@synthesize delegate;
 
 
- (void)mouseDown:(NSEvent *)theEvent  {
 
// dispatch_queue_t myQueue = dispatch_queue_create("com.mycompany.myqueue", 0);
// dispatch_async(myQueue, ^{
 
  NSLog(@"mouseDown");
  [super mouseDown:theEvent];
  if ([delegate respondsToSelector: @selector(doScrubTime:)])
  {
  [delegate doScrubTime:nil];
  }
  [super mouseDown:theEvent];
 
// );
// dispatch_release(myQueue);
 
}
 
 
- (void) mouseUp: (NSEvent*) theEvent
{
  NSLog(@"mouseUp TimeScrubber");
  [super mouseUp:theEvent];
  [self setDoubleValue:0];
  if ([delegate respondsToSelector: @selector(doScrubTime:)])
  {
  [delegate doScrubTime:nil];
  }
  [super mouseUp:theEvent];
 
}
 

I think I have it working now.我想我现在可以工作了。

In the subclass of NSSlider that I have called TimeScrubberSlider, the following code seems to what I need (hopefully someone will find this useful):在我称为 TimeScrubberSlider 的 NSSlider 的子类中,以下代码似乎是我需要的(希望有人会发现这很有用):

#import "TimeScrubberSlider.h"
#import "Controller.h"

@implementation TimeScrubberSlider

@synthesize delegate;


- (void)mouseDown:(NSEvent *)theEvent  {

    [delegate doScrubTime:nil];
    [super mouseDown:theEvent];
    [self mouseUp:theEvent];

}


- (void) mouseUp: (NSEvent*) theEvent
{

    [self setIntValue:0];
    [delegate doPlay:nil];

}

@end

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