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如何在图像上绘制文本?

[英]How to draw text On image?

I want to draw text on image ( for saving that image with text ).我想在图像上绘制文本(用于用文本保存该图像)。 i have image view i set bitmap to that image i want to Draw the text on image (text entered by user ).我有图像视图我将位图设置为该图像我想在图像上绘制文本(用户输入的文本)。 i tried this before saving.....我在保存之前试过这个.....

void saveImage() {
    File myDir=new File("/sdcard/saved_images");
    myDir.mkdirs();
    Random generator = new Random();
    int n = 10000;
    n = generator.nextInt(n);
    String fname = "Image-"+ n +".jpg";
    File file = new File (myDir, fname);
    if (file.exists ()) file.delete (); 
    try {
           FileOutputStream out = new FileOutputStream(file);
           originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
           out.flush();
           out.close();

    } catch (Exception e) {
           e.printStackTrace();
    }
}

Xml code is.. xml代码是..

<FrameLayout 
     android:id="@+id/framelayout"
     android:layout_marginTop="30dip"
     android:layout_height="fill_parent" 
     android:layout_width="fill_parent">

     <ImageView 
          android:id="@+id/ImageView01"
          android:layout_alignParentTop="true"
          android:layout_height="wrap_content" 
          android:layout_width="wrap_content"/>

     <TextView android:id="@+id/text_view2"
          android:layout_marginTop="20dip"
          android:layout_width="wrap_content" 
          android:text="SampleText"
          android:textSize="12pt"
          android:layout_alignTop="@+id/ImageView01" 
          android:layout_height="wrap_content"/>  

</FrameLayout>

As suggested by Vladislav Skoumal , try this method:按照Vladislav Skoumal 的建议,试试这个方法:

public Bitmap drawTextToBitmap(Context mContext,  int resourceId,  String mText) {
    try {
         Resources resources = mContext.getResources();
         float scale = resources.getDisplayMetrics().density;
         Bitmap bitmap = BitmapFactory.decodeResource(resources, resourceId);
         android.graphics.Bitmap.Config bitmapConfig =   bitmap.getConfig();
         // set default bitmap config if none
         if(bitmapConfig == null) {
           bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
         }
         // resource bitmaps are imutable,
         // so we need to convert it to mutable one
         bitmap = bitmap.copy(bitmapConfig, true);

         Canvas canvas = new Canvas(bitmap);
         // new antialised Paint
         Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
         // text color - #3D3D3D
         paint.setColor(Color.rgb(110,110, 110));
         // text size in pixels
         paint.setTextSize((int) (12 * scale));
         // text shadow
         paint.setShadowLayer(1f, 0f, 1f, Color.DKGRAY);

         // draw text to the Canvas center
         Rect bounds = new Rect();
         paint.getTextBounds(mText, 0, mText.length(), bounds);
         int x = (bitmap.getWidth() - bounds.width())/6;
         int y = (bitmap.getHeight() + bounds.height())/5;

         canvas.drawText(mText, x * scale, y * scale, paint);

         return bitmap;
    } catch (Exception e) {
        // TODO: handle exception

        return null;
    }

}

call this method调用这个方法

Bitmap bmp =drawTextToBitmap(this,R.drawable.aa,"Hello Android");
img.setImageBitmap(bmp);

the output输出

在此处输入图片说明

Updated SaveImage() method, to support text drawing.更新了 SaveImage() 方法,以支持文本绘制。

void saveImage() {
    File myDir=new File("/sdcard/saved_images");
    myDir.mkdirs();
    Random generator = new Random();
    int n = 10000;
    n = generator.nextInt(n);
    String fname = "Image-"+ n +".jpg";
    File file = new File (myDir, fname);
    if (file.exists ()) file.delete (); 
    try {
        FileOutputStream out = new FileOutputStream(file);

        // NEWLY ADDED CODE STARTS HERE [
            Canvas canvas = new Canvas(originalBitmap);

            Paint paint = new Paint();
            paint.setColor(Color.WHITE); // Text Color
            paint.setTextSize(12); // Text Size
            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER)); // Text Overlapping Pattern
            // some more settings...

            canvas.drawBitmap(originalBitmap, 0, 0, paint);
            canvas.drawText("Testing...", 10, 10, paint);
        // NEWLY ADDED CODE ENDS HERE ]

        originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
        out.flush();
        out.close();
    } catch (Exception e) {
       e.printStackTrace();
    }
}

Let me know if this works for you.让我知道这是否适合您。

Shash沙什

  1. create an empty bitmap创建一个空位图
  2. create a new Canvas object and pass this bitmap to it创建一个新的 Canvas 对象并将这个位图传递给它
  3. call view.draw(Canvas) passing it the canvas object you just created.调用 view.draw(Canvas) 将您刚刚创建的画布对象传递给它。 Refer Documentation of method for details.有关详细信息,请参阅方法文档。
  4. Use Bitmap.compress() to write the contents of the bitmap to an OutputStream, file maybe.使用 Bitmap.compress() 将位图的内容写入 OutputStream,可能是文件。

Pseudo code:伪代码:

Bitmap  bitmap = Bitmap.createBitmap(200,200,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawText();
//necessary arguments and draw whatever you want. thes all are drawn on the bitmap.finally save this bitmap
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos); 

You can extend a view to create a custom view.您可以扩展视图以创建自定义视图。 Something like就像是

public class PieView extends View { 
    public PieView(Context context) {
        super(context);
        overlayBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.piechart_shade, 
        null);
        overlayWidth  = overlayBitmap.getWidth();
        setLayoutParams(new LayoutParams(overlayWidth, overlayWidth));      
    }

    @Override     
    protected void onDraw(Canvas canvas) {      
        super.onDraw(canvas);
    }
}

In the ondraw method you can use canvas.drawBitmap and canvas.drawText to draw bitmaps and text.在 ondraw 方法中,您可以使用 canvas.drawBitmap 和 canvas.drawText 来绘制位图和文本。

This way you do not requirre a framelayout as everything is in a single custom view.这样您就不需要框架布局,因为一切都在一个自定义视图中。

You can include this in your xml file as您可以将其包含在您的 xml 文件中

<com.raj.PieView android:id="@+id/framelayout" android:layout_marginTop="30dip"      
    android:layout_height="fill_parent" android:layout_width="fill_parent"/>

I solve this problem (immutable file), but nothing is write in file... follow my code: public static File writeOnImage(File file) throws IOException {我解决了这个问题(不可变文件),但文件中没有写入任何内容...按照我的代码:public static File writeOnImage(File file) throws IOException {

    Bitmap originalBitmap = BitmapFactory.decodeFile(file.getPath());
    originalBitmap = convertToMutable(originalBitmap);
    FileOutputStream out = new FileOutputStream(file);

    try {
        Canvas canvas = new Canvas(originalBitmap);

        Paint paint = new Paint();
        paint.setColor(Color.BLACK);
        paint.setStrokeWidth(12);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
        canvas.drawBitmap(originalBitmap, 0, 0, paint);
        canvas.drawText("Testing...", 10, 10, paint);

        originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
        out.flush();
        out.close();

    } catch (Exception e) {
        e.printStackTrace();
    }

    return file;
}

In case you using Glide to get the image, i modified @Dwivedi's answer to this (using kotlin) :如果您使用 Glide 获取图像,我修改了@Dwivedi 对此的回答(使用 kotlin):

Glide.with(this)
        .asBitmap()
        .load("https://images.pexels.com/photos/1387577/pexels-photo-1387577.jpeg?auto=compress&cs=tinysrgb&dpr=2&h=750&w=1260")
        .into(object : CustomTarget<Bitmap>() {
            override fun onLoadCleared(placeholder: Drawable?) {}

            override fun onResourceReady(resource: Bitmap, transition: Transition<in Bitmap>?) {
                val bm = resource.copy(Bitmap.Config.ARGB_8888, true)
                val tf = Typeface.create("Helvetica", Typeface.BOLD)

                val paint = Paint()
                paint.style = Paint.Style.FILL
                paint.color = Color.WHITE
                paint.typeface = tf
                paint.textAlign = Paint.Align.LEFT
                paint.textSize = dip(25).toFloat()

                val textRect = Rect()
                paint.getTextBounds("HELLO WORLD", 0, "HELLO WORLD".length, textRect)

                val canvas = Canvas(bm)

                //If the text is bigger than the canvas , reduce the font size
                if (textRect.width() >= canvas.width - 4)
                //the padding on either sides is considered as 4, so as to appropriately fit in the text
                    paint.textSize = dip(12).toFloat()

                //Calculate the positions
                val xPos = canvas.width.toFloat()/2 + -2

                //"- ((paint.descent() + paint.ascent()) / 2)" is the distance from the baseline to the center.
                val yPos = (canvas.height / 2 - (paint.descent() + paint.ascent()) / 2) + 0

                canvas.drawText("HELLO WORLD", xPos, yPos, paint)

                binding.imageDrawable.setImageBitmap(bm)
            }

        })

Inflate a text view over the image .在图像上增加文本视图。 Refer http://www.android10.org/index.php/forums/43-view-layout-a-resource/715-tutorial-android-xml-view-inflation for a basic example.有关基本示例,请参阅http://www.android10.org/index.php/forums/43-view-layout-a-resource/715-tutorial-android-xml-view-inflation This should be the easiest way.这应该是最简单的方法。

LinearLayout lLayout;

lLayout = (LinearLayout)findViewById(R.id.layout1);

layout1 is the main layout.

final LayoutInflater  inflater = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE);

TextView tv = (TextView)inflater.inflate(R.layout.text, null);

lLayout.addView(tv);

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