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Android OpenGL软件/硬件渲染器设备列表

[英]Android OpenGL software / hardware renderer devices list

I'm creating OpenGL application based on AndEngine and I'm really surprised by the differences between fps on various devices. 我正在创建基于AndEngine OpenGL应用程序,我对各种设备上的fps之间的差异感到非常惊讶。 So, the question is that: which devices use the OpenGL software renderer, which have their own GPU (but without proper drivers), and which have GPU and use it well? 因此,问题在于:哪些设备使用OpenGL软件渲染器,哪些设备具有自己的GPU(但没有适当的驱动程序),哪些设备具有GPU并能很好地使用它?

Also, is there any possibility for reducing Android Market application visibility only for devices which DO have hardware renderer (manifest <uses-feature> maybe?)? 另外,是否有可能仅针对具有硬件渲染器的设备(可能显示<uses-feature> )来降低Android Market应用程序的可见性?

Do you have an HTC Evo? 您有HTC Evo吗? That one is a weird case, because the fps is being artificially limited. 那是一个奇怪的情况,因为fps被人为地限制了。

Have you downloaded the AndEngine Examples app from the Market? 您是否从Market下载了AndEngine Examples应用程序? That app lets you run some benchmarks on your device, and then submit the results to the AndEngine developer. 该应用程序使您可以在设备上运行一些基准测试,然后将结果提交给AndEngine开发人员。

His app is not the only one that's doing it. 他的应用程序不是唯一正在执行的应用程序。 There are at least two or three other benchmark apps or demo apps that collect this kind of data, and hopefully publish the results somewhere. 至少还有两个或三个其他基准应用程序或演示应用程序收集此类数据,并希望将结果发布到某个地方。 I'll try to track them down when I have a minute. 一分钟后,我将尽力追踪它们。

And yes, do look for a uses-feature tag that would do the trick. 是的,一定要寻找可以解决问题的uses-feature标签。 The uses-feature tag is the only way to filter apps in the market. 使用功能标签是过滤市场中应用程序的唯一方法。

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