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未捕获的错误:INDEX_SIZE_ERR:DOM异常1,getImageData

[英]Uncaught Error: INDEX_SIZE_ERR: DOM Exception 1, getImageData

I am using following code to convert my image into grey scale, on local machine it is fine but when I deploy the same on server it passes Uncaught Error: INDEX_SIZE_ERR: DOM Exception 1 I wonder is it due to different domain, I am not sure but problem is due to "getImageData". 我正在使用以下代码将图像转换为灰度图像,这在本地计算机上很好,但是当我在服务器上部署相同图像时,它会通过未捕获的错误:INDEX_SIZE_ERR:DOM异常1我不知道这是由于域不同而引起的,我不确定但是问题是由于“ getImageData”。 Also, this problem is only on chrome. 同样,此问题仅在铬上。

I have read lot of posts and tried a lot, but seems like nothing working for me. 我读了很多文章,尝试了很多,但似乎对我没有任何帮助。

Thanks in Advance... 提前致谢...

function grayscale(img) {
         var canvas = document.createElement('canvas');
         var ctx = canvas.getContext('2d');
         var imgObj = new Image();
         imgObj.src = img;
         canvas.width = imgObj.width;
         canvas.height = imgObj.height;
         ctx.drawImage(imgObj, 0, 0);
         var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
         for (var y = 0; y < imgPixels.height; y++) {
         for (var x = 0; x < imgPixels.width; x++) {
         var i = (y * 4) * imgPixels.width + x * 4;
         var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
                    imgPixels.data[i] = avg;
                    imgPixels.data[i + 1] = avg;
                    imgPixels.data[i + 2] = avg;
                }
            }
            ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
            return canvas.toDataURL();
        }

This works fine for me 这对我来说很好

// img is HTMLImageElement
function makeGreyScale(img) {
  var canvas = document.createElement('canvas');
  var ctx = canvas.getContext('2d');
  var imgObj = new Image();
  imgObj.src = img.src;
  imgObj.onload = function(){
    canvas.width = imgObj.width;
    canvas.height = imgObj.height;
    ctx.drawImage(imgObj, 0, 0);
    var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);

    for(var y = 0; y < imgPixels.height; y++){
      for(var x = 0; x < imgPixels.width; x++){
        var i = (y * 4) * imgPixels.width + x * 4;
        var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
        imgPixels.data[i] = avg;
        imgPixels.data[i + 1] = avg;
        imgPixels.data[i + 2] = avg;
      }
    }
    ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
    img.src= canvas.toDataURL();
  };
}

Most likely you are not calling the script using window.load and rather using on DOM load. 很可能您不是使用window.load而是使用DOM加载来调用脚本。 I ran into the same problem using the grayscale script. 我在使用灰度脚本时遇到了同样的问题。 Here's the code that works for me: 这是对我有用的代码:

$(window).load(function(){

    imageColorize();
});


//Black and white images to color
function imageColorize(){

    // Fade in images so there isn't a color "pop" document load and then on window load
    $(".colorize img").fadeIn(500);

    // clone image
    $('.colorize img').each(function(){
        var el = $(this);
        el.css({"position":"absolute"}).wrap("<div class='img_wrapper' style='display: inline-block'>").clone().addClass('img_grayscale').css({"position":"absolute","z-index":"998","opacity":"0"}).insertBefore(el).queue(function(){
            var el = $(this);
            el.parent().css({"width":this.width,"height":this.height});
            el.dequeue();
        });
        this.src = grayscale(this.src);
    });

    // Fade image
    $('.colorize img').mouseover(function(){
        $(this).parent().find('img:first').stop().animate({opacity:1}, 1000);
    });
    $('.colorize .img_grayscale').mouseout(function(){
        $(this).stop().animate({opacity:0}, 1000);
    });

}

// Grayscale w canvas method
function grayscale(src){
    var canvas = document.createElement('canvas');
    var ctx = canvas.getContext('2d');
    var imgObj = new Image();
    imgObj.src = src;
    canvas.width = imgObj.width;
    canvas.height = imgObj.height;
    ctx.drawImage(imgObj, 0, 0);
    var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
    for(var y = 0; y < imgPixels.height; y++){
        for(var x = 0; x < imgPixels.width; x++){
            var i = (y * 4) * imgPixels.width + x * 4;
            var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
            imgPixels.data[i] = avg;
            imgPixels.data[i + 1] = avg;
            imgPixels.data[i + 2] = avg;
        }
    }
    ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
    return canvas.toDataURL();
}

I just had similar issue in IE9, IE10. 我在IE9,IE10中也遇到过类似的问题。

I would suggest using, in your case ( creating image object dynamically ): 我建议您使用(动态创建图像对象):

imgObj.naturalWidth;
imgObj.naturalHeight;

instead of 代替

imgObj.width;
imgObj.height;

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