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如何使SurfaceView具有透明背景?

[英]How to make SurfaceView with transparent background?

I have simple layout 我有简单的布局

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/RelativeLayout1"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="@drawable/backgroundtimer"
    android:orientation="vertical" >

    <TextView
        android:id="@+id/TextView1"
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true"
        android:text="@string/hello" />

    <com.fmech.zenclock.surface.ZenClockSurface
        android:id="@+id/zenClockSurface1"
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:layout_centerHorizontal="true"
        android:layout_centerVertical="true"/>

</RelativeLayout>

And a have ZenClockSurface class 并且有一个ZenClockSurface类

package com.fmech.zenclock.surface;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.PixelFormat;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class ZenClockSurface extends SurfaceView implements SurfaceHolder.Callback{

    private DrawClock drawClock;

    public ZenClockSurface(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
        getHolder().addCallback(this);
    }

    public ZenClockSurface(Context context) {
        super(context);
        this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
        getHolder().addCallback(this);
    }

    public ZenClockSurface(Context context, AttributeSet attrs) {
        super(context, attrs);
        this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
        getHolder().addCallback(this);
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,
            int height) {
        // TODO Auto-generated method stub

    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        //this.getHolder().setFormat(PixelFormat.TRANSPARENT);
        drawClock = new DrawClock(getHolder(), getResources());
        drawClock.setRunning(true);
        drawClock.start();

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        boolean retry = true;
        // завершаем работу потока
        drawClock.setRunning(false);
        while (retry) {
            try {
                drawClock.join();
                retry = false;
            } catch (InterruptedException e) {
            }
        }

    }

    class DrawClock extends Thread{
        private boolean runFlag = false;
        private SurfaceHolder surfaceHolder;
        private Bitmap picture;
        private Matrix matrix;
        private long prevTime;
        private Paint painter;

        public DrawClock(SurfaceHolder surfaceHolder, Resources resources){
            this.surfaceHolder = surfaceHolder;

            this.surfaceHolder.setFormat(PixelFormat.TRANSLUCENT);
            picture = BitmapFactory.decodeResource(resources, R.drawable.ic_launcher);

            matrix = new Matrix();
            this.painter=new Paint();
            this.painter.setStyle(Paint.Style.FILL);

        }

        public void setRunning(boolean run) {
            runFlag = run;
        }

        @Override
        public void run() {
            Canvas canvas;
            while (runFlag) {

                    matrix.preRotate(1.0f, picture.getWidth() / 2, picture.getHeight() / 2);
                canvas = null;
                try {
                    //surfaceHolder.getSurface().setAlpha(0.5f);
                    canvas = surfaceHolder.lockCanvas(null);
                    synchronized (surfaceHolder) {

                        canvas.drawColor(Color.TRANSPARENT);

                        canvas.drawBitmap(picture, matrix, this.painter);
                    }
                } 
                finally {
                    if (canvas != null) {
                        surfaceHolder.unlockCanvasAndPost(canvas);
                    }
                }
            }
        }
    }
}

And code of activity 和活动代码

package com.fmech.zenclock.surface;

import android.app.Activity;
import android.graphics.PixelFormat;
import android.os.Bundle;

public class ZenClockSurfaceActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        getWindow().setFormat(PixelFormat.TRANSLUCENT);
        setContentView(R.layout.main);


    }
}

I want what background color of android picture was tranparent but i get black background. 我想要android图片的背景颜色是透明但我得到黑色背景。

I have background on RelativeLayout with some picture bu SurfaceView rotate Android icon with no transparent. 我有RelativeLayout的背景和一些图片没有透明的SurfaceView旋转Android图标。

How i can do transparent? 我怎么做透明?

Yeah, i did it i solve problem 是的,我做到了我解决了问题

Activity code 活动代码

package com.fmech.zenclock.surface;

import android.app.Activity;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class ZenClockSurfaceActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        ZenClockSurface sfvTrack = (ZenClockSurface)findViewById(R.id.zenClockSurface1);
        sfvTrack.setZOrderOnTop(true);    // necessary
        SurfaceHolder sfhTrack = sfvTrack.getHolder();
        sfhTrack.setFormat(PixelFormat.TRANSLUCENT);

    }
}

Surface Code 表面代码

package com.fmech.zenclock.surface;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.PixelFormat;
import android.graphics.Region;
import android.util.AttributeSet;
import android.view.Surface.OutOfResourcesException;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class ZenClockSurface extends SurfaceView implements
        SurfaceHolder.Callback {

    private DrawClock drawClock;

    public ZenClockSurface(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        getHolder().addCallback(this);
    }

    public ZenClockSurface(Context context) {
        super(context);
        getHolder().addCallback(this);
    }

    public ZenClockSurface(Context context, AttributeSet attrs) {
        super(context, attrs);
        getHolder().addCallback(this);
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,
            int height) {

    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        drawClock = new DrawClock(getHolder(), getResources());
        drawClock.setRunning(true);
        drawClock.start();

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        boolean retry = true;
        drawClock.setRunning(false);
        while (retry) {
            try {
                drawClock.join();
                retry = false;
            } catch (InterruptedException e) {
            }
        }

    }

    class DrawClock extends Thread {
        private boolean runFlag = false;
        private SurfaceHolder surfaceHolder;
        private Bitmap picture;
        private Matrix matrix;
        private Paint painter;

        public DrawClock(SurfaceHolder surfaceHolder, Resources resources) {
            this.surfaceHolder = surfaceHolder;

            picture = BitmapFactory.decodeResource(resources,
                    R.drawable.ic_launcher);
            matrix = new Matrix();
            this.painter = new Paint();
            this.painter.setStyle(Paint.Style.FILL);
            this.painter.setAntiAlias(true);
            this.painter.setFilterBitmap(true);
        }

        public void setRunning(boolean run) {
            runFlag = run;
        }

        @Override
        public void run() {
            Canvas canvas;
            while (runFlag) {


                matrix.preRotate(1.0f, picture.getWidth() / 2,
                        picture.getHeight() / 2);
                canvas = null;
                try {
                    canvas = surfaceHolder.lockCanvas(null);
                    synchronized (surfaceHolder) {
                        canvas.drawColor(0, android.graphics.PorterDuff.Mode.CLEAR);
                        canvas.drawBitmap(picture, matrix, this.painter);
                    }
                } catch (IllegalArgumentException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }  finally {
                    if (canvas != null) {
                        surfaceHolder.unlockCanvasAndPost(canvas);
                    }
                }
            }
        }
    }
}

It's work. 这是工作。

In API 3 and 4, you cannot put anything behind a SurfaceView . 在API 3和4中,您不能将任何东西放在SurfaceView后面。 Quoting Dianne Hackborn: 引用Dianne Hackborn:

The surface view is actually BEHIND your window, and a hole punched in the window for you to see it. 表面视图实际上是在你的窗户后面,并在窗口打了一个洞让你看到它。 You thus can put things on top of it in your window, but nothing in your window can appear behind it. 因此,您可以在窗口中放置内容,但窗口中的任何内容都不会出现在窗口中。

http://groups.google.com/group/android-developers/browse_thread/thread/8d88ef9bb22da574 http://groups.google.com/group/android-developers/browse_thread/thread/8d88ef9bb22da574


From API 5 onwards you can use setZOrderOnTop . 从API 5开始,您可以使用setZOrderOnTop The trick is that you have to do it in your constructor so it gets called before the view is attached to the window: 诀窍是你必须在构造函数中执行它,以便在视图附加到窗口之前调用它:

public ZenClockSurface(Context context, AttributeSet attrs) {
  super(context, attrs);

  setZOrderOnTop(true);

  SurfaceHolder holder = getHolder();
  holder.setFormat(PixelFormat.TRANSLUCENT);
}

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